Options: You will see a gear icon in the upper left corner. This is where you’ll want to tinker with your video settings to match your PC’s capabilities, and where you’ll almost certainly want to mute the audio.
- Confrontation: New Global Map Event Coming!
- Reward Vehicles
- Holiday Preparations
- Task Force I (available from December 20)
- Task Force II (available from January 3)
- Task Force III (available from January 17)
- British Tier VII Premium battleship Lion
- Tech Tree – How to Unlock New Ships
- Modules – Customizing Your Ship
- Don’t pay too much attention to your win rate
- Ignore your karma score completely
- Vertical Steering System
- Out with the Oxygen Supply and in with Battery Power Mechanics
- Were the Nelson-class battleships a flawed design?
- So, were these ships a failure?
Confrontation: New Global Map Event Coming!
The Global Map and its hot battles are back! The strongest clans will block the horns in an uncompromising confrontation to prove their superiority and win valuable rewards.
The new clan event will take place from February 7 to February 21, and this time around, some familiar rules will change. However, you can still get a powerful Tier X vehicle as the grand prize, as well as other valuable rewards. The time has come for the Confrontation – let the strongest win!
february 7 05:00 UTC + 8 to February 21 05:00 UTC + 8
Let’s start with the reward vehicles – something that interests commanders the most! Participating in the Confrontation event gives you the chance to get one of seven Tier X clan vehicles, including the T95 / FV4201 Chieftain. Here is the complete list of vehicles available during the in-game event:
The following events will be available in the in-game event:
600 reward vehicles for ranking on the personal event leaderboard
1,300 award vehicles from auctions for award vehicles
The main reason HMS Rodney even had a chance to take on his powerful guns against Bismark was because Bismark’s rudder was disabled prior to the torpedo strike.
Немецкие корабли отличаются крепкой бронёй и мощными снарядами. Линкоры способны выдерживать шквал огня противника. Krejsery оснащены эффективными ББ снарядами and torpedoes.
Флоты РИ i СССР представлены эсминцами i крейсерами. Их скорость, великолепная баллистика снарядов i точность орудий высоко ценятся в бою. Риск и напористость – их отличительная черта.
Download эсминец i крейсер c Location: Anshan i Huanghe! Black mayor in Russia
Флот Франции представлен линкором Dunkerque s уникальным расположением орудий ГК i быстроходным крейсерм.
Эта нация представлена четырьмя классами кораблей. Универсальность – их общая черта. Благодаря надёжной броне i скорострельности орудий лучше всего противостоят атакам с воздуха.
The history of the Nelson-class battleships begins with the end of World War I. War-worn and financially strained, many European nations who fought and bleed (literally and figuratively) during the “war to end all wars” were less than willing to rebuild their forces as quickly as possible to pre-war levels.
Have you ever thought about trying this one fancy legendary ship but didn’t want to abandon the design you were researching? Well, anything is possible during the holidays, if you really want to! Here is the complete list of Legendary ships of all shapes and types that can be rented in bundles in the store (2,000,000 credits for the duration of the update, until January 31):
Task Force I (available from December 20)
Task Force II (available from January 3)
Task Force III (available from January 17)
Colbert: an additional ship that will diversify the meta. This also allows us to test it before being assigned to the Office. Remember that her stats may change before she reaches them, depending on her performance. This is the first appearance of this legendary French cruiser, named after Jean-Baptiste Colbert, the famous French statesman of the 17th century. He’s an arsonist if you’ve ever seen him – just think of legendary level Atlanta.
In any case, it would be great to have a place where you can test these legendary ships AND earn rewards, right? There might be a bit of information on this later in this article who knows.
British Tier VII Premium battleship Lion
Much of the expansion of the King George V class, this battleship is larger, more armored, and equipped with modern 16-inch (406 mm) guns. Lion handles well and offers solid performance on both shell types. You can get it for 25,000 Winter Coins. To get these:
- Complete missions
It is worth paying special attention to the weekly mission Escape from the Labyrinth, which can be completed as the Minotaur. You can earn a significant amount of Winter Coins.
- Receive Windrose bonuses
Winter coins are awarded for the first victory when playing with ships from the Tier VII tech tree and with Tier VI and VII Premium ships. Works similar to the first win bonus but once in an update.
- Play and best dominate the Arena
Oops! It looks like we’ve just broken the way you can farm Legendary Ships and earn the rewards mentioned in the previous section. Oh well!
- Get specific sets of cases.
Note: According to our estimates, the Lion cannot be obtained for free, or at least you will have to get the support of the Admiralty and complete the campaign in Week 5 of the update, while taking the highest place in all Arena seasons. Given that, it is unlikely to be the last time we see a roaring beast.
The winter break is the time to decorate just about anything you can see or reach, and warships are no exception! There are tons of new skins and camouflages to try this year!
Tech Tree – How to Unlock New Ships
Take a look at the tech tree with a focus on the US. You will see that your starting ship will be Erie (cruiser) and the only ship you can unlock from here is Chester (another cruiser). After getting the Chester, you can choose the direction you want to go. You can continue your journey with the cruisers and unlock St. Louis followed by his first battleship, South Carolina. However, you can also enter the Destroyer class by unlocking Sampson.
If you hover over the next ship you want to unlock, you will see that it has two values. One is the test price and the other is the purchase price. The first is unlocked with Ship XP. If you want to see how much of it you have, take a look at your currently unlocked ship in this tech tree. Once you earn XP, you can research your next ship and then use exchange credits to unlock it. If you are unsure which ships you can unlock and in what order, look for arrows that connect one ship to another. It’s a pretty simple and straightforward system.
Modules – Customizing Your Ship
If you open the Modules section of the Port screen, you’ll see your currently equipped ship and its various personalization options. As with unlocking a new ship, each requires a Research Price and Purchase Price that reuse the Ship’s XP and Exchange Credits.
It is not worth buying upgrades for the ships you use when you start the game. Instead, wait until you get a ship you really like with better stats, then work to improve it. If you find you really love Destroyers, find one or two to keep coming back to and use your hard earned rewards to make them better.
When you’re ready and you’ve got everything organized on the home screen (port), jump into battle alone or with your friends. The matchmaking in World of Warships is really fantastic, so you’ll have no problem finding a good game with equally qualified (or inexperienced) players.
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The British Admiralty rightly ordered the construction of two such ships, using the best elements of the G3 project, while complying with the very prescriptive constraints of the Washington Treaty.
Don’t pay too much attention to your win rate
This one is hard for me, but it has become essential to keep enjoying the game. By using the in-game summary and various external sites, you can hyperanalyze your match stats in Warships. In fact, match statistics can drive you crazy. I looked at my stats daily, thinking it was a good way to measure progress and progress.
The problem is that the win rate (the most popular stat cited by WoWs players) is more useful for long-term analysis than tracking your daily progress. The next few days of “bad” results may not indicate a player’s improvement due to unpredictable matchmaking. These days, I like to check my stats every three or four weeks to see what the trends are. I have found that my improvement is better reflected in the long run when I follow this approach. Regardless, don’t get too attached to a single number from the stat drop. A win rate of 43% may indicate poor relative performance, but it does not exclude moments of joy!
Ignore your karma score completely
In a vague attempt to resolve the aforementioned lack of opinion, Wargaming has implemented a karma system that employs player upvoting and downvoting for various reasons. In theory, karma (through the number of compliments and reports) would give players immediate feedback on how they fared in the previous match. Unfortunately, players can be praised and reported for any reason (or no reason) and never know where the feedback is coming from or why; some players report that others are just playing with a ship class they don’t like.
So it’s essentially useless as a feedback mechanism and can instead put off players who may have been doing well. The system seemed so useless to me that I installed a mod that blocks all notifications related to the karma system and hides my result from me. Just ignore it; you will be much happier and less confused. Like the personal stats mentioned above, a low karma rate can be frustrating for new players. But unlike your personal stats, karma is not based on actual game performance, but rather on the personal whims of other players who may be just as ignorant as you are!
the 15-inch (38.1 cm) Mk1 could be reliably fired once every 25 seconds, but the 16-inch (40.6 cm) Mk1 was only able to fire every 45 seconds.
Vertical Steering System
Many players remembered that in the 2018 Scare of the Deep Halloween PvE event, they managed to shift the submarine’s depth to predetermined levels, and one of the most reported feedback from testers during the first iteration was the desire to have full control of the submarine’s depth.
We took these considerations into account and now the player can choose between two modes when using Manual Depth Control:
- A surface level that allows for relatively high speed, increased base detectability, and a high risk of being detected when emitting sonar pings.
- Underwater level that starts at 6 meters depth, players are free to dive up or down as they like. Speed is very limited there, but base detectability is low and sonar emitting is safe.
Out with the Oxygen Supply and in with Battery Power Mechanics
We’ve completely removed the oxygen delivery mechanics, instead opting for battery power that is used up when emitting sonar pings or when traveling at high speeds. The battery can be replenished when traveling at a much slower speed (¼ of the total speed) or when the submarine is at periscope depth. If a player is out of battery, he cannot emit sonar pings, reducing his combat effectiveness.
The requirement for submarines to remain effective at sea is still historically correct, but the use of this mechanic on the oxygen supply allows us to punish players for misusing sonar signals, forcing them to carefully consider their attack plan and restricting their movements.
Both were built between 1922 and 1927, and later served extensively in most oceans during World War II. While both are famous in their own right, Rodney is perhaps gaining more attention due to her very important role in the sinking of Bismark in 1941.
Were the Nelson-class battleships a flawed design?
Like most things in life and war, there is no such thing as a solution – only a compromise. This is the case with the Nelson-class battleships.
Their innovative designs were not created for aesthetic reasons, although they looked impressive, but rather to place as many 16-inch guns as possible on a ship that did not violate the treaty displacement restrictions. So why were all the guns placed in front of the bridge?
Apparently that must have been a disadvantage, since the next class of British battleships returned to the proven two extended turrets? Or was it?
The Nelson-class turret configuration had one main reason in particular – reducing the need for a bulky (and heavy) armor belt. With all the guns and their associated ammo racks in one section of the ship, only this section required extensive armor protection.
However, it came at a price – it limited the entire arc of destruction of the battleships. The lack of a turret at the rear meant the ship could not fire behind herself and turret X (the turret closest to the bridge) could not fire forward as it would hit the next turret in line.
In fact, this was more of a design “flaw” than the lack of a rear turret, as British battleships often gave chase instead of turning their tail and fleeing the enemy. As evidenced by the famous sinking of Bismark during World War II.
There was also another problem with the X turret – it was impossible to reasonably fire into the rear high rise (40 degrees). This is because the explosion often caused significant damage to the bridge windows with the potential to cause serious or fatal injuries to the bridge crew. Even the toughened glass could be shattered by the force of the gun.
Another problem, though not related to the Nelson-class battleships, was the guns themselves that were “essential” for these ships. The 16-inch Mk1 gun of choice had a high muzzle velocity, but was never as reliable as the older 15-inch (38.1 cm) Mk1 guns that preceded it. This led to serious problems including increased wear and, perhaps more importantly, a decrease in rate of fire over time.
the 15-inch (38.1 cm) Mk1 could be reliably fired once every 25 seconds, but the 16-inch (40.6 cm) Mk1 was only able to fire every 45 seconds.
Some problems so far, but not entirely the fault of the Nelson-class designers. They had to be content with what they had to do to make their design fit very strict specifications.
However, there was one serious problem with this class of battleships – lack of speed. By going full throttle, these ships were actually able to maintain a maximum speed of 23 knots.
To put this into perspective, the American Iowa-class battleships were able to reach speeds of 35 knots (although this could only be maintained for a few hours), and the famous battleships Bismark and Tirpitz could reach speeds of around 29 knots.
In the 1920s, when these battleships were designed, the most advanced boilers available were the so-called Admiralty cauldrons.
So, were these ships a failure?
No, not really. At the time they were built, they were arguably one of the best warships on the water, but technological advances prior to WWII effectively rendered them obsolete.
That being said, they still proved to be very effective warships and served in many theaters during the war. To the extent that repairing them after the war was too expensive, so they had to be scrapped shortly thereafter.
This and the age of the battleship came to an end during World War II.