Camilla Luddington. Who plays lara croft in shadow of the tomb raider

For this reason, he said he was not expecting any important announcements for the game anytime soon. However, Netflix is ​​in the process of developing the Tomb Raider anime series, which will be set after the Crystal Dynamics trilogy of games.

The mysterious disappearance of Lara Croft

Why does Lara’s personality disappear in Shadow of the Tomb Raider?

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Spoiler note: This article refers to the 2013 Tomb Raider and 2015 Rise of the Tomb Raider reboot completion. Specific references to the Shadow of the Tomb Raider ending pop up towards the end of this track, at which point we include a clear spoiler alert.

Shadow of the Tomb Raider has many advantages and many disadvantages, but its biggest problem is the lack of Lara Croft. The game features a heroine named Lara Croft, but she’s not really there. It had been replaced by a shell with a messy amalgam of impulses and short-term desires.

Reviews of the game appeared on Monday, loaded with considerable criticism directed at the story. Critics rightly point out that the story gets lost in a maze of its own as it attempts to address the show’s addiction to offensive notions of Western cultural superiority while uncritically exploiting the same ideas.

Shadow of the Tomb Raider is pretty much the same experience we played in the previous two series, released in 2013 and 2015. I explore, climb, swim, fight, talk, improve and repeat. Hiding was a bit more emphasis, hence the reference to “shadow” in the title. As in the previous games, it offers pleasant views and thrilling cutscenes to complete the fast-paced series of missions.

I was hoping to finally see her amazing personality sharpen in this third game in the modern trilogy. That was the clear promise made earlier this year by narrative director Jason Dozois.

He described the game as “a turning point for Lara, the moment that Tomb Raider becomes. This is the culmination of her journey through the show and shows how she was influenced by the events of her previous adventures.”

Unfortunately, this game fails to locate Lara Croft, let alone define her. It begins by suggesting a complex, sensitive, possibly deluded person. But then she falls into a tangle of adventure stupidity, and the story loses its character. In the end, she is more elusive than ever, hiding literally and figuratively in the shadows.

I want to delve deeper into the story, focusing on the heroine of Lara Croft as a character and as a human.

Shadow of the Tomb Raider

Shadow of the Tomb Raider Square Enix / Eidos Montreal

Lara Croft: The Basic Entity

Each entry in the modern trilogy shows Lara’s role as the chosen one who will save the world.

Trends start modestly. Lara Croft is a young woman who struggles to live up to her ambition to be an adventurer and archaeologist. Her survival story – shipwrecked on a dangerous island – allows her to grow up to her role by giving her a journey to complete.

The story also alludes to her sense of empowerment, without rigorously exploring fully this potentially interesting aspect of her character. Croft’s ambition and recklessness are the direct cause of many deaths, but when he completes his mission, the dead are quickly forgotten. He wants to set off again, discovering new secrets, no matter the cost.

Tomb Raider stories are all about Croft’s search for some ancient mystery or artifact. He is faced with enormous danger to win the prize, which is often combined with a divine power that can do great harm. Croft’s murderous chaos is either directly or indirectly justified by the presence of some evil organization that also pursues (or possesses) a sacred thing and has vile plans to use it to do great harm to the world.

In the first game, the artifact was combined with the power to control the weather. In the second game, Rise of the Tomb Raider (2015), Croft travels to Siberia to trick the evil organization Trinity in order to gain power over immortality. This time around, her story begins with dealing with the post-traumatic stress disorder from the previous game, followed by family betrayal and proof that Trinity murdered her father.

With each adventure, it’s questionable how much her skills as an archeologist improve, but she definitely becomes a better assassin.

Its enemies are either paid mercenaries, murderous cult fanatics, or people who are committed to protecting what they protect. There are times when they reveal themselves as human beings, not just thugs, but these scraps of humanity are largely relegated to papers scattered or short conversations between the guards unaware they are about to be murdered by a woman overhearing them from a tree.

Croft’s motivations are believed to be noble as they deny the power of evil. But it’s clear from the dialogue sections, story devices, and flashbacks that she is also driven by her personal ambition and desire to be as great an archaeologist as her late father. If I squint my eyes, I will find that she is a reluctant heroine. She decided to improve the world by following her father’s path, but her journey required her to become a warrior whose skills were designed to defeat the most dangerous people in the world. After all, he fights against people who want to mess with apocalyptic power.

I am not saying that her violence is justified, but that the fiction depicted gives her enough cover to kill people and still remain the heroine. This is normal for superheroes who almost always resort to violence.

Thus, Lara Croft is a reckless adventurer who is skillful, intelligent and ambitious. She has a messiah complex and is guided by the feeling that only she can save the world, which is strengthened each time she carries out some incredibly difficult task.

She believes she is human, but is in every way a superman who wields as much power as her enemies, plus a little more, thanks to the player’s skill and persistence.

Unfortunately, this game fails to locate Lara Croft, let alone define her. It begins by suggesting a complex, sensitive, possibly deluded person. But then she falls into a tangle of adventure stupidity, and the story loses its character. In the end, she is more elusive than ever, hiding literally and figuratively in the shadows.


Born in Ascot, Berkshire, Camilla traveled most of her early life between England, Texas and Pennsylvania, attending schools such as the American School (Thorpe, Surrey), Westwood High School (Austin, Texas), and Susquehanna University (Pennsylvania). Her stay in Susquehanna was short-lived and she soon transferred to the New York Film Academy where she completed her education. After returning to her homeland for a short time, she moved to Los Angeles to pursue an acting career.

Her early television and film roles were minor and her first hiatus was in 2012 when she made 10 episodes for Californication. This was followed by a recurring role in True Blood before getting her role in Grey’s Anatomy.

Luddington has been in a relationship with actor Matthew Alan since 2008, whom she married in August 2019. The couple have two children, a daughter named Hayden, born in March 2017, and a son, Lucas, born in August 2020.

Tomb Raider

Crystal Dynamics, wanting to keep the development of Tomb Raider a secret, announced the casting for a project called “Cryptids” with a character named Sara. Camilla was informed of the role by her agent; reading the character description, Camilla remembered Lara Croft and went to the first audition in shorts and boots. The casting team was impressed with Camilla’s performance and narrowed her down to one of the finalists before finally offering her a role. She was informed that she won the role while sitting in her car, claiming that she screamed when she found out she was playing Lara Croft.

Camilla spent three years capturing a performance for Lara for Tomb Raider. She reprized her role as Lara in the sequel to Rise of the Tomb Raider, its story packs, and then Shadow of the Tomb Raider. Camilla has also promoted Tomb Raider games on shows such as Conan, at multiple E3 and San Diego Comic Con alongside Earl Baylon, and has won numerous awards such as Best Voice Actress at the Spike Video Game Awards.

Camilla’s role as Lara has generally been very well received, praised for bringing so much depth and emotion to the character. However, in an interview with Entertainment Tonight (see the video section), Camilla announced that Shadow of the Tomb Raider could be her last appearance as Lara Croft.

In 2021, it was announced that in the animated sequel Shadow on Netflix, Camilla would be replaced by Hayley Atwell as Lara, ending her 5-year term on the series. On the 25th anniversary of Tomb Raider, Camilla was among the ranks of women who came together to celebrate with Crystal Dynamics. She thanked fans on a taped message remotely when other voice actresses Lara Croft, Shelley Blond, Judith Gibbins and Jonell Elliott appeared together. Keeley Hawes didn’t show up, but sent a statement. On this occasion, Crystal Dynamics donated $ 25,000 to the International Rescue Committee. As a special thank you for her involvement in the Survivor trilogy, an additional $ 20,000 donation was made on behalf of Camilla to Women for Women International.

Story endings are notoriously hard to relate, especially for a series of games written one after the other rather than from above. To make things even more difficult, the third game was made by a different studio than the first two, with a new set of writers.

Earl Baylon – Jonah

Another pillar of the Tomb Raider reboot series, Jonah is alongside Lara in Shadow and previous games. Earl Baylon is mostly known for this role and that’s where he did most of his video game work, but he also appeared on television shows called Kingdom and Wigs.

Patricia Velasquez - Unuratu

Patricia Velasquez – Unuratu

Patricia Velasquez is fairly new to the world of video games and most of her work comes out live. She has appeared in TV shows like Arrested Development and American Family and in movies like Mindhunters (2004), but is best known for her role as Anck-Su-Namun in Brendan Fraser’s first two Mummy films. Unuratu’s game in Shadow of the Tomb Raider.

Carlos Leal - Dr. Dominguez

The Shadow was a great way to tell the story of Lara’s origin, but what’s next? Square Enix and development studio Eidos-Montréal have several options here, as we have now caught up with the original timeline featured in the 1996 title on PlayStation 1.

New game, new team, new problems

tomb raider 3 akimbo guns

When a video game sells well, sequels usually don’t come far behind, and Tomb Raider sells really well. The game’s publisher, Eidos, not only wanted the new Tomb Raider game, but wanted it within a year. What initially was Core Design’s surprising success turned into a nasty duty that swallowed up morale.

Core Design has spent 10 months producing “Tomb Raider 2”, so the company has hired new people to speed up the process. While those fresh faces allowed the company to build levels faster, one veteran didn’t make a comeback: Toby Gard. As he explained to Gamasutra, he was frustrated at losing creative control of Lara Croft, so he left the company. Oh, and he didn’t like the Tomb Raider commercials that emphasized Lara’s sex appeal.

These production concerns continued after “Tomb Raider 2”. Core Design wanted to spend two years on “Tomb Raider 3” to make it unique. And while part of the Core Design team was working on this project, a group of factions led by designer Richard Morton were working on an expansion called “Tomb Raider 2 ½”. But Eidos told the team to scratch off the add-on and turn it into the actual “Tomb Raider 3”, along with a shorter lead time. As programmer Gavin Rummery put it, the publisher did not believe that anyone would buy “stuff like DLC.” Oh how times have changed.

After everything had been said and done with “Tomb Raider 2” and “3”, the developers at Core Design felt exhausted. It would become a recurring theme in the studio and throughout the series – and would ultimately lead to another transformation.

From tomb raider to tomb resident

the last revelation of the skeleton of Lara Croft

In the entertainment world, you either end your franchise as a hero or live long enough to see how you creatively go bankrupt. Exhausting your imagination is a very real problem, and when you’ve done everything you think you can do with the story and its characters, where do you go? In the case of “Tomb Raider” you are trying to finish it on your own terms – the key word is “try.”

As Core Design felt pressure to turn “Tomb Raider” into an annual series, the developers worked virtually non-stop for several years. This is good news for players, but bad news for employees. This incessant schedule “ruined” the lives of several Core Design team members and brought them to the brink of mental collapse. The development team felt burned out until the completion of “Tomb Raider 2”, which is not conducive to the production of the next few sequels. The developers lacked ideas for Lara Croft and wanted to start working on a new project, so they killed her at the end of Tomb Raider: The Last Revelation by burying her in a tomb. What an ironic end.

Unfortunately, Lara Croft has not come to terms with early retirement – or more specifically, Eidos has not welcomed Lara’s attempt to retire by Core Design. Instead of letting Core work on something new, Eidos wanted another sequel, “Tomb Raider Chronicles.” But instead of creating new adventures for Lara, Core Design decided to keep her dead and make a game about her earlier, never-before-seen adventures. Reviewers were less than happy, and the most critical would have preferred Lara to stay.

As in the first game, he tells himself he has to keep looking for answers, though this time he focuses on specific consequences, not just intellectual curiosity. He comes face to face with the full power of the Trinity. “I can make a difference. I can make the right difference, ”he says.

Is ‘Shadow of the Tomb Raider’ the last game in the reboot series?

Yes, Shadow of the Tomb Raider is indeed the last game in the reboot series, but there will probably be more in Lara’s adventures. Square Enix stated that “Shadow of the Tomb Raider is the cinematic end of the story of Lara’s creation.” The important thing to note is the language of the “origin story” as opposed to the “Tomb Raider finale”. The story trilogy may be complete, but Lara’s adventures have only just begun.

More likely than not, the Shadow of the Tomb Raider sequel will be a remake of the first game in the series. While the remake of the first Tomb Raider in Anniversary was released in 2007, almost 15 years have passed since the title was released for PlayStation 2, Xbox 360 and Nintendo Wii.

The story of Lara’s origins was made for this reboot. For the first time in the series, we have a perfectly coherent image of Lara Croft as a young woman. She didn’t show up with fire pistols, and now that she has had some time to wear mercenary clothes, we now know how she became the woman she is in the first Tomb Raider

Some have suggested Square Enix should leave the original three PlayStation 1 games alone. They stand the test of time and are the ones that need the least improvement. Lara’s fourth adventure set in Giza, 1999’s Tomb Raider: The Last Revelation, could be the logical next step in Ms. Croft.

Whether it’s a remake of the 1996 PS1 title or 1999’s Last Revelation title in store, one thing is for sure: the next Tomb Raider game following Shadow of the Tomb Raider will likely be a remake of one of the PlayStation 1 classics The origins stories of Lara did a great job leading to all of the epic moments we experience in the original trilogy. While a brand new adventure after the origin trilogy would be great, it wouldn’t make sense to linger too long in Lara’s past.

A study of Lara Croft’s model in every ‘Tomb Raider’ game

Square Enix recently released the final edition of Shadow of the Tomb Raider, which means the sequel announcement is likely just around the corner. The first title in the Tomb Raider reboot series was released in 2013, and another, Rise of the Tomb Raider, was released two years later in 2015. The latest title, Shadow of the Tomb Raider, was released three years after that, in 2018.

Given the three-year hiatus between Rise and Shadow, we can assume that the release date of Tomb Raider 4 will be in 2021 and the game will be announced in early or mid-2020. The annual E3 conference in June might just be the perfect time to announce Tomb Raider 4, in whatever way the game presents itself. Whether the next Tomb Raider game is a reboot, a remastered collection, or a new original story, fans will surely be excited to see what’s next in Square Enix’s tale of adventurer and explorer Lara Croft, Tomb Raider.

In January 2021, Tomb Raider celebrated 25 years as a franchise! Along with this celebration, news came out when fans could expect the next game to arrive, as well as what it might look like. Game director Will Kerslake teased that because the original Tomb Raider games featured the seasoned player they were waiting for, “the future of Tomb Raider unfolds after these well-established adventures, telling stories based on a wide variety of Core Design and Crystal Dynamics games working to standardize these terms.”

For this reason, he said he was not expecting any important announcements for the game anytime soon. However, Netflix is ​​in the process of developing the Tomb Raider anime series, which will be set after the Crystal Dynamics trilogy of games.

In 2021, we’re celebrating the 25th anniversary of Tomb Raider with social features, nostalgic content, and surprises along the way!

– Tomb Raider (@tombraider) January 27, 2021

Reviews of the game appeared on Monday, loaded with considerable criticism directed at the story. Critics rightly point out that the story gets lost in a maze of its own as it attempts to address the show’s addiction to offensive notions of Western cultural superiority while uncritically exploiting the same ideas.

Shadow of the Tomb Raider is a disappointing conclusion to a thrilling trilogy

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Shadow of the Tomb Raider

Mission Impossible: Fallout has definitely proven that there’s nothing wrong with sticking to a formula if it’s good and you know how to build on it. Tomb Raider had a great formula: its electrifying reboot from 2013 was a bold, tight re-enactment of Lara Croft’s adventures for modern times, while the 2015 sequel to Rise of the Tomb Raider expanded on that idea and picked up a plethora of action movies.

The problem with Shadow of the Tomb Raider, the third game in the reboot trilogy, isn’t just that it’s schematic. He plays as well as ever, the pace is flawless and is often amazingly beautiful. But without any significant action improvements, anything that escalates the drama, or any way to evoke real emotional resonance, you end up feeling irrelevant.

Whenever Lara Croft comes back, she’ll need more.

Shadow of the Tomb Raider

Shadow of the Tomb Raider sees Lara, now a fully grown archaeologist / killing machine, traveling through Mexico and South America in search of an artifact that will, as always, keep extremely bad things from happening in the world. The good news is that Shadow is abandoning lofty claims to the conspiratorial thriller Rise in favor of a tighter, character-centered story. The handwriting is also less clunky than in the last two games. The bad news is that while the story is about fighting the same dark organization after unintentionally triggering the Mayan apocalypse, for all things it still manages to take itself too seriously.

It is a game that involves wearing a poncho in La Casa Mexicana one minute and fighting the Mayan supernatural forces the next. Shadow of the Tomb Raider makes every effort to ensure you take care of Lara’s journey, but the previous two games were so cold and dispassionate in this regard that there’s really no room left for a payout.

Shadow of the Tomb Raider finds Lara Croft deadlier than ever — and reckoning with her power

The Tomb Raider reboot series is often compared to Uncharted, and I think the comparison can be a bit lazy considering how different games can play out. But here the quality gap is most evident. The Naughty Dog series can afford to ride without innovation as its writing and course of action are consistently phenomenal. I always want to know what’s coming next, and that’s never the case with Shadow of the Tomb Raider.

On the other hand, Shadow of the Tomb Raider introduces a number of new mechanics that are welcome additions. The extended underwater sequences are perhaps the biggest change. These restore the restart in contact with the roots of the series, but with much better control. These moments are moody and effective, especially if you share my intense fear of swimming through confined spaces – although even I quickly grew tired of the repeated swift moray episode.

Lara’s ability to traverse against the rules of gravity has expanded to zip-lining and climbing almost upside down over overhangs, both of which help the exploration sections feel a little more off the rails without significantly altering this fundamental fact of the game’s design. The same goes for hiding: you can now do things like squeeze into mud and hide in vines before popping out and hitting someone.

Shadow of the Tomb Raider

none of these new elements are bad, and for the most part Shadow of the Tomb Raider plays just as well as its predecessors. The pace is excellent and the mix of exploration / puzzle / combat is less combat-oriented than ever. There are fewer forced battles this time too, and the game is better in that regard. The tomb plundering to headshot ratio gets even higher as you rest to explore large centers for optional crypts and tombs.

It is a pity that the pace has not been attributed to a coherent or fascinating story. Shadow of the Tomb Raider has both the show and the honesty in it, and it just doesn’t work. The plot is so absurd, but it is conducted with so little humor and self-awareness that it becomes tiresome – if not inconvenient at times – to get through it. One particularly absurd segment concerns the aristocratic, unusually white Lara, dressing up in Mayan combat clothes to successfully blend in with a group of attackers; the disguise does not convince the player or the little child on the street to say, “Lara, your snake mask disguise is good!”

The awkwardness of such scenes is only made worse by the “Immersion Mode” setting where NPCs speak their native language Yucatec, Quechua or Spanish. I loved the idea of ​​this mode, but the implementation is disastrous. Lara still only speaks English to those characters who inexplicably understand her perfectly (and vice versa), making conversations much less engaging than if they all spoke English. Lara Croft is from England, I understand, but why turn it on if you don’t want it to cover her? There is literally a mechanic in the game that involves raising the level of your language skills so that you can decode the writing on ancient monuments. I think Lara could improve her spoken Spanish a bit.

Lara Croft is an important figure. She matters. I’m sad this game is wasting an opportunity to create the layered, sophisticated, restless, and conflicted Lara Croft she deserves.

Shadow of the Tomb Raider Media

This story trailer was shown at the E3 2018 Xbox Briefing on June 10. For more E3 videos, including developer interviews as well as combat and gameplay demos, visit my blog and official Tomb Raider YouTube channel.

The amazing song in the trailer is “Speak Louder” by TRILLS. Listen to the entire song on YouTube, iTunes or Apple Music.

In addition to the screenshots and concept art below, the official Tomb Raider website features a downloadable fankit that features logos, wallpapers, and social media banners / icons.

Shadow of the Tomb Raider

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Shadow of the Tomb Raider Game Details

This section will be updated as new information becomes available. Contains minor spoilers for NPCs, Lara’s gear and abilities, game mechanics and collectibles, etc., but never any major story-related spoilers.

  • Shadow of the Tomb Raider takes place about a year after the events of Rise of the Tomb Raider. Lara is 23 at the time.
  • Without revealing anything not mentioned in official marketing, the story will include Lara’s inadvertent apocalypse and her subsequent struggle to rectify the situation.
  • Camilla Luddington and Earl Baylon will reprise their roles as Lara Croft and Jonah Maiava.
  • Earlier rumors of Sam Nishimura and Joslin Reyes possibly appearing in Shadow have been wiped out. The developers have since said they won’t be coming back.
  • The main antagonist, Dr. Dominguez, is played by Carlos Leal. According to lead writer Jill Murray, Dominguez is the head of Trinity, a dark organization that has emerged in the last two games. His motivations are complex and often just as convincing as Lary’s.
  • The adventure begins in Cozumel, Mexico, and then moves to Peru. As in the previous two games, the Peru location will have many different settings and terrain.
  • Lara doesn’t start the game completely without skills and resources. However, since we’re playing as more proficient Lara now, the level of challenge in the environments has been raised to keep things interesting.
  • The game will feature separate difficulty sliders for puzzles (e.g., turn on / off verbal prompts), navigation (e.g turn white shelves, beacons, etc on / off) and combat (auto-aim, heal, enemy endurance, etc.). (HUZZAH!)
  • Familiar weapons and equipment return, including a bow, pistol, and rifle; improvised explosives such as the Molotovs; and items that explode when shot. Lara also has a knife and now also has twin climbing axes .
  • The immersion mode setting will allow players to hear some NPC conversations in their native language, Spanish or Yucatec Maya, although the main storyline will unfold in the language of the player’s choice.
  • Localization will include full audio, user interface and subtitles in Arabic, Brazilian Portuguese, Chinese (Simplified), English, French, German, Italian, Polish, Russian and Spanish, with subtitles and user interface also available in Korean and Traditional Chinese.
  • Base camps will return, where Lara can change her gear and buy skills. Some of them will be “social camps” where she will be able to interact with local NPCs to learn more about the area as well as Lara’s thoughts and feelings
  • Most base camps will not be illuminated when you discover them, and you will need them. This will not require resources on medium difficulty, but on more difficult settings. After visiting the camp, the fire will stay lit so you can see the path you took while exploring the area.
  • The Equipment Guide for Lara’s default outfit shows a makeshift knife that Lara “forged from an airplane wreckage.” A video posted at E3 2018 shows the possible source of this wreckage. (Click the link for details, or don’t do so if you’re trying to avoid spoilers.)
  • The Equipment Guide also shows two semi-automatic pistols, but the developers have stated that dual pistols will not be available. Another illustration shows a pistol with an improvised flare holder.
  • “Fear Shots”, a new special type of arrows reminiscent of the hallucinogenic arrows of the Baba Yaga expansion pack for Rise of the Tomb Raider, will make your enemies go berserk and turn on each other. Special ammunition for other weapons is mentioned but no details are mentioned.
  • Lara is again using her ax as a tool to breach open doors, widen cracks, and now break windows as well.
  • Craftsmanship is back, but details are still sparse. Players who have had contact with the game have mentioned finding items such as herbs, fabrics, leathers, hardwoods, ready-made medicines and stimulants.
  • Players will also be able to collect gold and jade. Gold can be used for trading, including buying and upgrading outfits and possibly equipment / weapons. It is still unclear what the jade will be used for.
  • Studying the murals improves knowledge of Lara’s culture, not her language skills.
  • Similar to Rise, finding schoolbags and explorer maps reveals the location of other collectibles.
  • There are also challenges similar to those of the last two games (shoot down X items etc.).
  • Lara can now use mud as a camouflage, climb trees and vine-covered walls to avoid or infect enemies with enemies, and wreak fear and chaos among her enemies. There is a lot of emphasis on hiding .
  • In addition to using double axes for climbing, Lara now has a rope that she can use for grasping, abseiling, jumping over cracks, and running up walls, just like in Anniversary and Underworld. He can also climb walls to climb and jump over high walls, and to climb under rocky overhangs.
  • The swimming mechanics of Rise have been improved and expanded. Lara doesn’t need to stay close to the surface anymore, but at least early in the game, she doesn’t have a rebreather or scuba gear. In Mexico, it explores a network of flooded caves and passages using air pockets for breathing.
  • There is at least one sequence of water slides with lethal hazards similar to those in Tomb Raider (2013).
  • New enemy types include jaguars that will act as keepers of the secrets of the jungle, much like the bears in Rise. Some underwater areas are home to eels and piranhas.
  • Players can still expect the types of physics-based puzzles found in previous games, but they are no longer completely relegated to the optional challenge tombs. They are also more complex – some contain complicated platforms and deadly traps that must be avoided or disarmed.
  • The crypts are also making a comeback. As in Rise, they will be simpler (and less deadly) than the challenge tombs, and we don’t know yet what they will contain.
  • Quick Time events are still present, but are more integrated into the gameplay, so players will hopefully see fewer button prompts that interrupt immersion.
  • Lara’s character model is very similar to that in Rise, but with a few tweaks to both her face and body. She is more muscular, and according to players who experienced the demo, her facial expressions and animations are much better.
  • Shadow is built using the Foundation Engine (same as Rise of the Tomb Raider) with many upgrades added by the Eidos-Montréal team.
  • Lara will have a variety of outfits, and at least some will have interchangeable tops and bottoms that provide certain perks. It’s not yet clear what it is, how much can be unlocked / crafted, and how much can be bought. Check out the Shadow of the Tomb Raider costumes page for details as they appear.
  • The Croft Estate will be part of the game, although it is not known to what extent yet.
  • The co-op game will be introduced with the first DLC, scheduled for October 2018. It is not yet known what this will entail. A total of seven DLCs are planned and will be released monthly from October 2018 to March 2019. In addition to the Challenge Tomb and Story Mission, each DLC pack will include an Outfit, Weapon, and Skills.
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