Civilization 6 strategies – How to master the early game, mid-game and late game phases. Civ 6 which civ to play

Fortunately, Gathering Storm has the perfect choice to seek out that style of victory in the lovely Canadian leader Wilfrid Laurier. You’ll also want to focus on gaining culture as this will go hand in hand with Canada’s diplomatic victory.

How To Play Guide for Civ 6

Regards! Whether you’re a returning civilization geek or your first time playing a 4x game, it looks like you’ve made the jump and are interested in Cyv 6. The World of Civilization can be a bit intimidating if you haven’t played any of the previous releases yet, or quite a lot has changed if so, so sit back, relax and read about how to play Civ 6; Your guide to the basics of politics, espionage, war, technology and culture as well as many other things.

In May 2016, 2K Games announced that Sid Meier’s Civilization VI will be released on October 21, 2016 for PC. The lead game designer is Ed Beach, art director Brian Busatti, Anton Strenger as senior gameplay designer, and Dennis Shirk as lead producer. There isn’t much of what has been taken from previous games, but a lot has been added to the gameplay.

“Everything that Civilization players have come to love in Civilization V, in addition to introducing the new gameplay experience from Civilization VI,” – Dennis Shirk. [1]

Civilization VI has been completely rebuilt from previous civilization games from scratch using a new engine. Unlike most of the previous “vanilla” iterations of Civilization, the Civ VI will feature a number of features in the base game that previously required multiple expansions, including trade routes, religion, espionage, city-states, tourism, and great works. While all features have been rebuilt for the new engine, most are based on the Civilization V gameplay, with some significant changes and improvements.

“The most important thing to know is Civilization VI is not built on top of the previous engine. All gameplay systems have been completely rewritten and redesigned. We specially set it up to be very modifiable. AI from scratch by learning all the lessons we have learned from Civilization V so we know how to best solve some of these problems in military combat and so on. ” – Ed’s Beach [2]

In addition, more emphasis was placed on terrain and tiles by “disassembling” city upgrades or production from the city center and giving bonuses for placing tile upgrades near certain terrains. Additional new features include research on the Culture-based Citizenship Tree, a similar tech tree for culture enhancement, and a better government structure for players on the Culture Victory Path, as well as a new AI mechanic for computer-controlled opponents, which includes secret Leader Plans and random engagements to disrupt a stable game.

Basics / Game Setup

Alright, now that you know what to expect, let’s get down to the basics and take you on your first civilian game. You can now hit the Play button and jump into the action, and if you want to tinker with the game setup, you’ll have options to change the following to make each game a unique experience.

  • Select a Civilization: See Civilizations or the next section. : Here you can select the AI ​​difficulty level in the game, from Settler (easiest) to Deity (hardest). : This modifies the global game speed as Fast (33% faster) and Normal (Normal speed). : There are different types, such as continents (several large land areas), island plates (islands ranging in size from small to large), and Pangea (one land area with surrounding islands).
  • Map Size: Small (ideal for 2 players), Standard (medium size map for 8 players), and Large (large map for 10 players).

Looking back at the game, I think I was mostly lucky. Two civilizations declared war on me in antiquity, but never bothered to attack. After making peace, I did not encounter any declarations of war, even though many civilizations hated my guts (more on that later).

Early game strategies in Civilization 6 to get off to the best start

The theme of Civilization 6 is Age of Exploration, which should give you a very big clue as to what the most important early tactics revolve around. Before you start pushing yourself to the brink of the fog of war, however, you need to establish your first city.

If your settler starts on a river, there is no reason to move anywhere before founding this city as fresh water access is the most important factor in the early stages due to the increase in housing it provides and the resulting scope for your city’s development. Besides, you are ideally looking for a nice mix of nearby terrain, with mountains, which are especially beneficial to use the neighborhood bonuses in the Holy Place and Campus districts, and also provide a good natural defense against robbers.

Founded city, your first building choices should be a scout, a slinger, and a monument, which will give you the opportunity to explore and speed up your citizenship research. For now, refrain from creating builders; thanks to their ability to create upgrades instantly, there is no need to set them to work like they were with workers in previous civilization games, and it will take a few turns for your population to grow to the point where you can really use the upgrade tile.

Moreover, making tile upgrades without a few basic soldiers to defend your land is just a request to knock on a barbaric group of invaders. With your scout, slinger, and rookie fighter, you can go in different directions to assess where barbarian outposts might be. If you see a barbarian scout, don’t dismiss him as harmless, but track him down and kill him instead, as he will report to the nearest outpost and bring misfortune to your fledgling civilization.

1

Depending on the size of the map, all this exploration should lead to an encounter with another civilization or at least a city-state. An early study of the foreign trade society and the creation of a trader will allow you to seize a lucrative trading opportunity; just be sure to follow the merchant’s route (they will form a path as they travel back and forth) and make sure it is free from barbarian threats.

Choose the government policy that best suits your current circumstances; Urban planning of additional production is always useful, and if it seems likely you will run into a few barbarians, use Discipline to increase the power of your attack against them to help overcome a threat before it turns into a threat.

With your first dozen or so bends in your belt, you can look for a builder to harness your first town’s growing population, and a settler shortly thereafter. Here, you can take a little more time to figure out where to build your next city, taking advantage of the varied terrain, but ensuring you leave room around your city for neighborhoods and wonders, each taking up space on the tiles.

The early game Civilization 6 is more flexible than its predecessors thanks to the numerous and varied bonuses enjoyed by both leaders and civilizations, but three cities per turn 60-70 is a reasonable target. Overall, take the time to look at how to get the most out of your leader and civilization’s bonuses, how best to fortify them with Civic and Technology Research, and what you can do to strengthen the research you like the most. Once you’ve established and worked on your roadmap, cleverly placing the districts and their associated buildings, you’ll be well on your way to the mid-game consolidation stage.

Mid-game strategies in Civilization 6

By the time you move to the middle of the game, around the Renaissance Era, you’ll have a decent foothold on your starting continent. Depending on the map you’re playing on and the specific leader or civilization bonuses, you may also have been able to spread across the water thanks to shipbuilding technology and maybe even cartography that allows your units to climb over ocean tiles. As you move through the Renaissance and industrial eras, our focus here is on researching the technologies and citizenship that support your end goal.

The types of mid-game governance support six policies that correspond to a number of priorities. Aim for a Monarchy type government, available through Divine Law Civic Research, to strengthen your army; Theocracy (through the Reformed Church) to strengthen religion; Merchant Republic (via Exploration civic) for a flexible regime type that includes two wildcard slots and increases gold harvesting through additional trade routes and shopping discounts.

While the government system is flexible and allows for change, determine what you want to achieve and then stick to one type of government to get it done. This ensures that the Government Heritage Bonus that builds up over time is the strongest as you approach the late game.

On the other hand, the rules that fit in with these types of governance are fair and you should consider reviewing them regularly to make sure they best support your current priorities. If you don’t plan on building military units for a while, change the military policy that increases unit production to one that reduces unit maintenance or makes unit upgrades cheaper. This can help turn these early game units into more powerful mid-game units.

Tech-wise, you should now have Military Engineering, which allows you to build roads by hand with a Military Engineer unit. This is useful for merging cities that weren’t visited by the merchant early in the game. If you are surrounded on several sides by rival leaders vying for position, there are many powerful mid-game combat options, both offensive and defensive to suit your mood.

Siege Tactics are a dull, perfect way to boost your city’s defensive stats with Renaissance walls and distant forts. Meanwhile, military science and ballistics can give you an advantage in removing stubborn leaders who have settled cities too close to your borders for your comfort.

By now, you will also have several districts in your city, and you will be wondering how to best maximize the bonuses they award. Again, the type of government and political choices can make a big difference here, but it’s still more important to take the time to consider how the neighborhoods interact with each other and how they serve both your active goals and passive empire maintenance.

For most leaders, the neighborhood will become independent in the second part of the mid-game and help prevent the city from stopping its growth. Just make sure you keep this growing population happy with access to many amenities as you approach the most important ending phase.

Digital Foundry on monitors worth considering.

If your thirst for Civilization 6 knowledge is still strong, add-on owners should check out our Civ 6 Rise and Fall guide hub for the basics of everything new, while we have dedicated governor and loyalty pages to earn Golden Ages. Era Points and Era Scores in Historical Moments, plus a full list of new civilizations in Civ 6 Rise and Fall and other DLCs. Otherwise, our Civilization 6 guide, tips, and tricks has the essentials before you master early, mid-game, and late-game strategies. We also have tips for the new Districts feature, lists of leaders with their traits and goals, and the best ways to get gold, science and faith.How to Win with Religious Victory and How to Get Elusive Scientific Victory and Military Dominance Victory. Finally, Cultural Victory, Foreign Tourism, and Domestic Tourism explained in depth.

Greece is also one of the best civilizations in Civil VI because of the extra wild card slot for rules cards it gives players. This card slot can be used for military, economic and diplomatic cards. With it, you can choose an additional card that provides significant tourism bonuses for Cultural Victory, such as Heritage Tourism.

Civ 6 Tier List – Deity Tier Civilizations

These four civilizations create the best of the best – the cream of the grain. Japan and Macedonia are the best choices for dominance wins. Japan receives bonuses for owning units in coastal fields. This means that you should always try to settle near the ocean. The navy in the early game is always almost unstoppable. Meanwhile, Alexander’s Macedonia is never tired of war, which means you are free to declare war on your opponents. You also want to take over cities with miracles because you heal your military units this way.

If you are looking for a civilization strong in religion or culture, Russian Peter I is your guy. Its passive bonus culture for every three cultures you learn means you’ll get a ton of extra culture as you play. You will also receive a science bonus for every three researched technologies. Indeed, Russia is perhaps the most versatile civilization in the game.

Germany belongs to the circle of Deities for one reason: Hansy. If you want to drown yourself in production, choose Germany and build yourself a pile of Hans. They replace the standard industrial zone. Lower production cost and absurd neighborhood bonuses combine to make really crazy production in your cities.

Like Germany, Great Colombia is really only here for one victory condition: Domination. In this respect, civilization is virtually unmatched in mobility that no one else can match. As for the rest of the victory conditions, Colombia performs mediocre, but strong enough to make it to the top.

Civ 6 Tier List – Immortal Tier Civilizations

The Immortal level of civilization is the most durable, which shows Firaxis’ commitment to balance. These civilizations are not invincible. However, in the right hands, they approach inviolability. Every style of play is represented here: from Rome’s propensity for cultural victories or domination, to Brazil’s impressive religious powers and the scientific minds of the Dutch. Sea games become more practical with the inclusion of Maori in the Gathering Storm expansion. And if you’re more isolationist, Canada thrives on its own.

Both Greek leaders – Gorgo and Pericles – also appear on this level. They each play very differently, even though both of them are strong in culture-focused games. Pericles enjoys the sovereignty of the city-state. Meanwhile, Gorgo gains culture by killing enemy units.

One of my personal favorites is Catherine de Medici – one of the two available female leaders in France. With the Gathering Storm update, she has become a strong diplomatic leader, which is my favorite playstyle these days. It also has an additional spy slot. Not to mention, her spies have a free promotion! Coupled with the refinement of French castle tiles and a focus on tourism, de Medici is my favorite cultural game destination.

Oh! And Gilgamesh is in the circle of the Immortals, mostly because he’s damn friendly.

The Maya are one of the most ideal nations when it comes to scientific victory. But they can also switch to all other types of wins without suffering too much. Just don’t choose them for a Religious Victory. Their strategy to build tall buildings is great for generating resources, especially science, but puts off other types. Maya is essentially a straightforward Korean upgrade.

Civilization level list 6

Mentioned above as Beast Leader for Victory Points, the thing that makes Frederick Barbarossa so powerful is his ability to use production like no other. Production can be useful in many ways when playing Civilization 6, and it provides versatility for most styles of play.

AI Nonsense

Perversely, the pursuit of conflict and danger also corrupts the AI ​​in Civ 6, whose desperate attempts to challenge the player become increasingly bizarre. Interestingly, the main allegation of players in Civ 6 is pointless AI behavior.

When I was playing my failed Emperor level game, the AI ​​completely lost its head praising me one minute and then declaring war the next. The Vikings managed to take my city, even though it had plenty of land to settle and had no obvious strategic advantage for it. Eventually he sold me my town for a pittance. Madness.

I suspect his AI was motivated by my apparent military weakness. Certainly, in the game I managed to finish, I had almost no influence on the way a lot of AI perceived me. Brazil and China hated me most of the game because I built wonders and created great people. This is the thing they don’t like, so there’s no way you can avoid them getting dissatisfied if you choose to acquire these things.

Egypt didn’t like me either, because I didn’t act like a warmonger. I had an argument with the Japanese because he does not understand why anyone could not build a camp.

These are not compelling responses from artificial intelligence. They are simply aggressive responses programmed to respond to a variety of strategies that the player can choose or not to choose.

The gameplay mechanics are poorly disguised as diplomatic friction.

China and Brazil could be my friends if I built huge armies instead of building miracles and focusing on culture. It didn’t make sense, especially considering that neither of these civilizations made much effort to do things they didn’t like to do.

Cleopatra might like me crushing one of her rivals, apparently unaware that there might be another one. This is not leadership, it is just a mechanics of balance and danger, poorly disguised as diplomatic friction.

Artificial intelligence also provokes and provokes players through proxy conflicts such as religion. I decided not to evangelize my religion in other countries and allow these religions free access to my civilization. But in most games, I will end up denouncing the country or declaring war just because of their aggressive proselytism. In this way, religion and technology work in the service of the game’s quest for militarism.

Another Way

It is worth comparing this militaristic construction with other views on the importance of civilization. Kenneth Clark’s 1969 BBC television series Civilization took the view that art, architecture, and philosophy were the only things that really mattered. He was not concerned about military glory. He did not take such things as a hallmark of true civilization.

Both views are skewed by their creators. The creator of Civilization, Sid Meier, is an American computer engineer who has a thorough understanding of human mathematics and psychology. Clark was an unrepentant European elite and esthete whose lifetime achievements included saving London’s art treasure from the Blitz.

In my review of the Civ 6, I pointed out that the Meier Civ games take the post-Columbian view of civilization development as something that extends from one point, clearing the wilderness and “barbarians” from the path of progress. It seems to me that this view is strongly influenced by American foundation myths and Wigg’s ideas for the benevolent march of technology.

Unlike Clark, Meier and his team try to make a fun video game, rather than just picking the artifacts they admire the most and extrapolating their meaning. Their domain is not erudition, but fun. The game must be challenging. The threat of extermination coupled with the glory of conquest is the easiest way to please players.

For strategy game designers, creating a fun and avoiding violence experience is a challenging task. The word “strategy” comes from the Greek word for “general”. Today’s so-called 4x games (Explore, Expand, Exploit, Exterminate) stem from a centuries-old tradition of board and miniature games, many of which are clearly about war.

And yet there are attempts to create strategy games that defy militarism. Soren Johnson (designer of Civilization 4) created Offworld Trading Company, an acclaimed real-time strategy game that ignores the struggle for economy and espionage.

I can’t wait for the designers to create a civilization-style game that allows players to experiment with new ideas on how civilizations can be seen as more than military powers that, by the way, also generate art and culture. There are certainly enough Civ players to follow the non-military paths to victory. How about a non-military path to existence?

I managed to get to the end of my game without any violent acts. I have not won. My status as a small civilization with only four cities made it difficult for any attempt to truly dominate the game through culture or technology. My religion died in the Middle Ages.

But for most of the game, I was in the top 5 in terms of points, and by the end I was close to a tech victory, mainly because I was playing fairly easy and spent so little of my resources on the military.

It is to Firaxis that it is possible at all, even if it involves undermining many designer systems. Perhaps the challenge for future strategy game designers is that war is not the only way societies can leave their mark on history.

Even so, we’re sure you’ve used all of the numerous tips and tricks in these guide pages to be organized enough to win otherwise, but if not, the win is still a win and you’ll have learned a lot along the way, ready for the next time . In the meantime, can we tempt you to do one more turn?

Russia (Religion and Culture)

Peter’s Russia is another great civilization to play against for the condition of religious victory. This is mainly due to the unique Lavra district, which provides twice as many Great Prophet points as the standard Holy districts and is slightly faster to build. Therefore, players can start their religion earlier than others by playing with Russia. The Mother Russia ability also provides a +1 Faith and +1 production bonus from Tundra tiles, and an additional five tiles for each city that is founded.

the Lavra also gives Russia a distinct cultural advantage. Gives players extra great personal points for certain religious buildings. Moreover, players can buy more great people with the additional Faith of Russia Score. Activating Great People with Russia also widens city boundaries, which gives even more territory. Remember that more territory means more archaeological sites, seaside resorts and nature parks to be used for tourism purposes.

As if that were not enough, Russia has the most powerful horse cavalry unit in the game. The Russian Cossack has a +5 attack bonus on its own terrain and can still move after attacking other units. This is a great Industrial Era craft to have in hand during wars.

Greece (Culture)

Greece is one of the few civilizations in Cyv 6 to have two different leaders. Of the two Greek leaders, Pericles is the best choice for culture victories because he increases cultural production in the city-states under his authority. However, you can build unique cultural districts of Greece, the Acropolis, with both Pericles and Rhodes. The Acropolis is built much faster than the standard Theater Square. Unlike Theater Square, Acropolis provides Culture Production bonuses in adjacent districts and when built next to the city center. Pericles’ leadership skills, combined with the Acropolis, give Greece a significant cultural advantage.

Greece is also one of the best civilizations in Civil VI because of the extra wild card slot for rules cards it gives players. This card slot can be used for military, economic and diplomatic cards. With it, you can choose an additional card that provides significant tourism bonuses for Cultural Victory, such as Heritage Tourism.

The best civilizations in Civilization VI above have some excellent unique abilities, districts, units, and buildings that elevate them above most others. Playing these civilizations will give you a good chance of winning matches under victory conditions where they are particularly strong.

Here are the Civilization 6 System Requirements (Minimum)

  • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or faster
  • CPU SPEED: Information
  • RAM: 4 GB
  • Operating system: Windows 7×64 / Windows 8.1×64 / Windows 10×64
  • VIDEO CARD: 1 GB and AMD 5570 or nVidia 450 or integrated graphics card Intel 530
  • PIXEL SHADER: 5.0
  • SHADER VERTEX: 5.0
  • SOUND CARD: DirectX compatible sound device
  • DRIVE SPACE: 12 GB
  • DEDICATED VIDEO RAM MEMORY: 1 GB
  • Processor: 4th Generation Intel Core i5 2.5 GHz or AMD FX8350 4.0 GHz or faster
  • CPU SPEED: Information
  • RAM: 8 GB
  • Operating system: Windows 7×64 / Windows 8.1×64 / Windows 10×64
  • VIDEO CARD: 2 GB and AMD 7970 or nVidia 770 or later
  • PIXEL SHADER: 5.0
  • SHADER VERTEX: 5.0
  • SOUND CARD: DirectX compatible sound device
  • DRIVE SPACE: 12 GB
  • DEDICATED VIDEO RAM: 2 GB

Can I run Civilization 6?

By Cliff Henjum May 22, 2020

Civilization VI (6) is the latest addition to the genre-definition series, and is now free to download and keep forever on the Epic Games Store. The sale is only going to last a few more days, so it’s a great time to double-check your system requirements and make sure your PC can boot. The Civilization series is one of the premiere titles in the 4x genre and has played a key role in their overall popularity. Gamers will be able to run this amazing game on their PCs if they have at least a GeForce GTS 450 or Radeon HD 5570 or Intel HD Graphics 530 for their GPU. Support for Intel HD Graphics should mean lots of people will be able to take advantage of this offer! You should have at least a decent Core i3 or Phenom II X2 in the CPU socket.

To keep your PC from slowing down on the largest maps with lots of PC players, it should pass the recommended hardware requirements test. A graphics card that is at least as powerful as the GeForce GTX 770 or Radeon HD 7970 should be sufficient for your computer. CPU requirements are set to a good Core i5 or AMD FX-8350. Now is the time for you to choose your leader, take root and create the greatest civilization the world has ever seen.

Similar Games System Requirements

Civilization V

Civilization V – Gods and Kings

Sid Meier’s Civilization V: Brave New World

Rate article