Destiny 2 Class guide – should you pick Titan, Hunter, or Warlock

Forge your Light with our Destiny 2 Class guide

Destiny 2 Class guide – should you pick Titan, Hunter, or Warlock?

Destiny 2 Class guide

A Destiny 2 Class guide can help New Lights who are unsure where to start, or veterans who only play one class, by revealing the benefits of all the choices available in Destiny 2. Each has a unique second-jump; Titans have Lift, which functions like a jetpack that favors speed over distance. Hunters can literally double and triple jump and are more approachable by newer players. Lastly, the Warlocks have Glide, allowing for more aerial mobility or distance versus raw speed. Void Warlocks and Stasis Hunters have short-range teleports (Blink and Shift) that replace other abilities, Glide and Hunter Dodge, respectively.

Wondering which Destiny 2 classes are best right now? Check out our Class Tier List for both PVE and PVP activities!

Destiny 2 PVP Tier List

1. Hunters

Unsurprisingly, Hunters are still the best class when it comes to PVP. Their mobility, Supers, abilities, and even Exotics all give them such a major advantage in the Crucible. This makes them quite difficult to kill, as they can be difficult to pin down in a fight. Every subclass offers solid benefits, with most being completely viable in the Crucible. Spectral Blades remains a nightmare to deal with if you have issues tracking them and competent Arcstrider can easily cut through a team in seconds.

combining these subclasses with Exotics like Wormhusk Crown, The Sixth Coyote, or Gemini Jester pushes Hunters easily into first place. There is a comical amount of viable PVP Exotics that Hunters can pick from, making them extremely deadly. This is especially true in Trials of Osiris, where they can easily exploit their sheer mobility and gear. Plus, the dodge roll is terrific for the Crucible as it lets you dip out of risky fights or close the gap on an unaware enemy. If you & ‘re playing in any competitive PVP mode, be ready to fight these cape-wearing crusaders of the Crucible.

2. Titans

I was back and forth about where to place Titans on this list. Truthfully, they could easily swap with Warlocks since the gap between these two classes isn & ‘t as vast as the one they have with Hunters. However, I ultimately settled on Titans thanks to a mix of the Exotics available and Rally Barricade. Don & ‘t get me wrong, Titans have solid supers, but they don &’ t do anything degenerate. You pop them, people typically die, repeat. There & ‘s not much to it unless you &’ re that cheeky Guardian using Ward of Dawn, Helm of Saint-14, and Suppressive Grenades.

Instead, I simply find the Exotics for the Titan to be superior to the Warlocks in a PVP environment. Citan & ‘s Ramparts lets Titans shoot through their barricades, allowing them to poke at enemies while Antaeus Ward just reflects projectiles back at enemies when you slide. Lion Rampant, Dunemarchers, and Mask of the Quiet One are also solid choices that help push Titans to the second place in the current PVP meta.

3. Warlocks

This is where I suspect I will get the most pushback because Warlocks, without any additional gear, do have better abilities and Supers for PVP. Top tree Dawnblade is insanely good once you master the air dodge and Nova Warp can be quite tricky to takedown since the blink no longer takes a ton of Super Energy. Yet, the call was made mainly due to the same reasons Titans rose to the number 2 spot – the Exotics and class ability.

Don & ‘t get me wrong, there are some fun Warlock PVP exotics, but not many of them have a wow factor. Astrocyte Verse, Transverse Steps, and Getaway Artist are really the only superb PVP Warlock exotics. The others are just fine, but they won & ‘t drastically change how engagements shake out. Additionally, the Rift is great for healing after a fight or in cover, but the long cast time leaves you open to damage. It & ‘s very much a PVE ability, unlike the Hunter &’ s dodge which feels almost designed exclusively for PVP users. Even though you can and most certainly have done well with Warlocks in the Crucible, their impact just doesn & ‘t feel the same as Titans or Hunters.

Destiny 2 Class Population Statistics Be it in real life or gaming, juggling three classes at the same time isn’t easy. As modern-day gaming evolves by the minute, multiplayer gaming has

If you ask the pro Destiny 2 Guardians, they all will have the same answer. The “HUNTER” class is by far the most popular class in Destiny 2. With over 36% of the total users, the Hunter class is the most popular class played throughout Destiny 2. Bungie’s online survey found that most of the players equip the Hunter class before going into combat. This is because the rating of the subclasses is higher compared to the rest.

the Hunter has always held the upper hand ever since Destiny 1 because it offers various weapons and exotic armors to the users. With the Hunter class, you can cloak yourself or equip the double / triple jump. Though Hunters were penalized last year because of overpopulation, they came back strong to dethrone the Titan class.

This is how these subclasses fall into the popularity ratings.

  1. Arcstrider: 4.3%
  2. Dawnblade: 4.3%
  3. Stormcaller: 5.5%
  4. Sentinel: 6%
  5. Striker: 6.8%
  6. Voidwalker: 7.9%
  7. Sunbreaker: 7.9%
  8. Nightstalker: 12.6%
  9. Gunslinger: 20.8%

hunter, Warlock, or Titan? With Destiny 2’s free-to-play version and Shadowkeep expansion releasing, we look at what you can expect from each class.

Hunter

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hunters are the most elusive of Destiny 2’s classes, leaning most heavily into the mobility stat to ensure they can move quickly. Their class ability plays right into this: It’s a dodge that can also double as a buff or reload your weapon. They are the only class with a fairly typical jump ability, a double-jump, but it can evolve into a triple jump.

As you’d expect for a class meant to be agile, Hunter armor is relatively lightweight-looking, with their signature cloaks (which can either be short or nearly reach the floor) giving them a distinctive look. While they’re not able to protect or heal teammates, Hunters do have the Shadowshot Super that can be a major boon to the team, weakening affected enemies. They can also use Smoke Grenades to render themselves or their allies invisible. Their general focus on being agile comes at the cost of being relatively easy to kill. If you’re a fan of knives, the Solar subclass’s melee ability takes the form of a throwing knife.

Class Ability

Dodge – Double tap a button to roll out of the way and evade danger. This provides an accompanying effect depending on your choice between Marksman’s Dodge (reload your weapon, which is especially handy with slow-to-reload weapons like machine guns) and Gambler’s Dodge (recharges your melee ability when you dodge near an enemy).

Supers

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Void: Shadowshot – Fire a bow and arrow that creates an anchor, tethering nearby enemies, thereby slowing them, preventing them from using abilities, and causing them to take more damage. Way of the Pathfinder gives you Moebius Quiver, allowing you to fire multiple arrows, each of which does significant damage when targeting a tethered enemy.

Arc: Arc Staff – Summon an arc staff that you can run around, beating up enemies with (all the while doing flips and generally looking quite fancy). Way of the Current adds the Whirlwind Guard ability, allowing you to block incoming fire while still moving.

Solar: Golden Gun – Pull out a pistol that fires multiple high-damage rounds, even at long range. The number of bullets depends on your choice of perks (and, in one case, your ability to land precision hits with it). Way of a Thousand Cuts instead launches you into the air and causes you to fire out a number of explosive knives.

Destiny 2 can be confusing for new Guardians and returning veterans. From choosing a class to managing gear, our Destiny 2 beginner’s guide covers it all.

Loot, resource management, and missions

How to pick your loot – play to your strengths

Destiny 2 Season Of The Hunt GearBungie

While the character screen in Destiny 2 remains similar to the original, your Guardian & ‘s gear is organized differently. In Destiny, you had three weapon slots: Primary, Special, and Heavy. In Destiny 2, weapons are broken into three categories: kinetic, energy, and power weapons. Since weapons are classified by the type of damage they do, you & ‘ll find that some types of weapons come in both kinetic and energy forms. There are kinetic auto rifles and energy auto rifles, so you can equip the same type to both slots, and you & ‘ll now find even grenade launchers outside of their traditional power weapon slot. Some weapons, such as swords and rocket launchers, will only appear as power weapons.

The new classifications may sound confusing using “kinetic” and “energy” rather than “primary” and “special,” but here & ‘s what you should remember: Kinetic weapons bottom out more damage to unshielded enemies, but they cannot inflict elemental damage. Energy weapons work better against shielded enemies in which elemental damage is a must. Keep in mind that weapon slots no longer correlate with a certain ammo type, meaning that you could potentially have a weapon in either the kinetic or energy slot that uses special ammo. You & ‘ll definitely want to keep an eye on the ammo type of the weapon you have equipped, or you may end up running out of special ammo quicker than you expected. Generally, you & ‘ll find more primary ammo than special ammo, so it &’ s a good idea to keep at least one weapon that uses primary ammo on hand at all times. Power ammo is finite, and guns with power ammo hold only a small amount of ammo on average.

More important than a weapon & ‘s slot is its type. Destiny 2 has a wide range of weapons, from sidearms to machine guns, and finding the type that works best for you will be fundamental to becoming a better player. If you & ‘re uncomfortable with a hand cannon, don &’ t use that over an auto rifle just because it has a higher Power level. Similarly, look at the range, stability, and handling of your weapon. If you prefer to run and gun, you may not need a lot of range, but if you like to hunker down, using weapons with solid range is helpful. If you aren & ‘t the best marksman, a better gun with a high recoil (poor stability) will probably be less effective for you than a lower-rated gun.

Meanwhile, Destiny 2’s armor classifications are similar to the original, though there are several new systems at play.

Each piece of armor features individual stats – mobility, resilience, recovery, discipline, intellect, and strength. These stats allow you to optimize your loadout and focus on raising specific traits. You can check each stat by hovering over the icons next to the armor in your inventory. They’ll show you what tier you’re at and how much that’s changing your base stats.

  • Mobility: Increases your movement speed and maximum jump height
  • Resilience: Increases the amount of damage you can take before dying
  • Recovery: Increases the speed at which you regain lost health
  • Discipline: Decreases the cooldown time of your grenades, allowing you to use them more often
  • Intellect: Decreases the cooldown time of your Super ability, allowing you to use it more often
  • Strength: Decreases the cooldown time of your melee ability, allowing you to use it more often

Every armor piece will offer different stats, meaning that two helmets of the same Power level can have very different advantages, and better stats can sometimes beat out a higher Power level. Try and equip armor in a way that either balances out these your stats or plays to your strengths. If you like to move, focus on your mobility stat when deciding between armor. If you tend to take a lot of damage, lean on the resilience stat. The recovery stat, which determines how fast your shield recharges, is always something to prioritize, as the game & ‘s long time to kill means you &’ ll often have time to retreat from a tough fight and recovery will get you back in the action sooner. Even great Destiny 2 players will be on the brink of death in many areas.

You can add perks to your armor to further customize your gear. Modifiers can be obtained in several ways and can be used for a variety of applications. You can only equip a certain amount of modifiers. Every modifier has a value, and each piece of armor has a limit to how many mods you can attach to it, determined by the Energy stat of the armor (which not every piece of gear will have). So if you only have six slots on your helmet, you could equip three mods with a value or two, or a four and a two, for example.

When it comes to what to do with old gear, we recommend dismantling almost anything you won & ‘t ever use again. Weapons and equipment become obsolete quickly as you level up, and while you can hoard old gear in your Vault, if you & ‘re never going to use it again, why bother? Plus, you get Glimmer (money) for dismantling equipment.

The only types of gear that we think twice about before dismantling are exotic and legendary gear, the first of which you will receive early on in the game. Exotic and legendary items can be modified with dismantled materials to increase its stats. On the other hand, both types can be dismantled to get legendary shards (more on that in the next section), a valuable form of currency that can be spent to buy new exotics. You can also sacrifice a piece of legendary gear to make another legendary stronger. There are limits to this, though, as legendary and exotic gear now has a Power cap. You can see this limit when hovering over the item. You & ‘ll only ever be able to increase a piece of equipment up to its Power cap, meaning that legendaries you pick up in Beyond Light won &’ t remain useful several expansions from now.

Destiny 2 is also adding a “transmog” system, which will let players transform any armor they & ‘re wearing to look like another armor piece while keeping the original &’ s stats. Bungie has confirmed that you can match the look of any piece of armor you & ‘ve ever collected, so if you &’ re holding onto a piece of armor just because it looks good, you can safely dismantle it and copy its style when the transmog system goes live.

Resource management

Destiny 2 Resources

Like the original, the main currency in Destiny 2 is “Glimmer.” Glimmer is acquired by killing enemies, completing missions, and dismantling old gear. It can be used to buy weapons and armor from the Crucible gunsmith and vendors on each planet. Purchasing bounties and performing other weapon upgrade tasks can also consume varying amounts of Glimmer. Thankfully, stockpiling Glimmer early in the game is both easy and smart. Generally speaking, when you buy a piece of gear from a vendor, you are almost sure to find a better alternative shortly after. The current Glimmer cap sits at 250,000, which will likely take a while to reach, but once you & ‘ve been playing for a while, you &’ re likely going to be hovering near that cap most of the time unless you & ‘re doing some serious shopping.

If you find yourself in possession of any legendary shards, know that they & ‘re rare and difficult to find, and they &’ re still far more plentiful than they were earlier in the life of Destiny 2. The vendor Xur will gladly take them off your hands in exchange for exotic and legendary gear – if you can find him, that is. In Destiny, he asked for Strange Coins, but this time around, he & ‘s all about those Shards. Legendary shards can also be used to purchase legendary engrams from Rahool at the Tower, which will grant you random legendary equipment. They & ‘re also needed to perform weapon infusions, which can increase the Power of legendary and exotic weapons.

At higher levels, even more resources will come into play, such as enhancement cores. These high-level resources can be used to upgrade your equipment to its most powerful state or to purchase exotic and legendary gear from previous expansions that are no longer available. This won & ‘t come into play until well into your time in Destiny 2, though, as you &’ ll neither find them nor have a use for them until you & ‘ve gotten into the end game.

Each planet in Destiny 2 also has its own unique resource, like Glacial Starwort on Europa. You & ‘ll find these items out in the world or earn it for doing activities on a given planet, and you can trade them to planetary vendors to increase your reputation with them. Doing so will give you access to higher-level gear, which can be helpful when you & ‘re in the Power grind during the campaign.

Silver can be used to buy items from the Eververse trader on the farm. Silver can only be obtained via micro-transactions and can only be used to purchase cosmetic items like shaders, which “dye” your armor with a new color scheme and sweet, sweet Guardian dance moves (emotes).

Tackling missions

Destiny 2 Destination Map

Destiny 2 has been through several different campaigns through its expansions, which took players to new planets to tackle their most recent foes. Previously, you’d go through missions one by one when you started the game, unlocking each planet. As of New Light, that changed significantly, giving new players access to every location as soon as they finished a short introductory mission. If you & ‘re coming to Destiny 2 for PvP, the Crucible mode is also available right from the start of the game from the Destination map in the main menu. With Beyond Light, Destiny 2’s campaign has had its most significant change yet, which actually removed a large portion of the game & ‘s content.

Bungie & ‘s reasoning for the change was that Destiny 2 had become too difficult to maintain, and its file size was growing to massive proportions. Now, Destiny 2 is actually a smaller game, but one that & ‘s much easier to manage both for players and for Bungie. Bungie refers to this as the Destiny Content Vault, saying that the content that disappeared in Beyond Light could return from the Vault in the future.

As of Beyond Light, Io, Titan, Mercury, Mars, and Leviathan are no longer available to visit, and any content in those locations is gone for now. That still leaves Nessus, the Moon, Tangled Shore, the newly added Europa, and Earth (which now contains both the EDZ and the Cosmodrome). As in New Light, any of these locations can be visited right from the start of the game.

Most players will probably want to dive into the new Beyond Light content on Earth and Europa right away, but players who own the Forsaken and Shadowkeep expansions can also run through those campaigns first. In between and after main story content, players can also explore planets and do side activities to boost their Power level and change up the content they & ‘re experiencing.

One benefit of doing missions and exploring locations is that you & ‘ll receive planetary Tokens, which can be given to vendors like Devrim on Earth to increase your reputation with them. You & ‘ll want to do this since it directly goes toward being able to unlock their endgame gear.

On top of their host of Adventure missions, try to check out their recurring public events, which gives you the chance to join other Guardians and fight against wicked enemies. Those public events can help get you access to loot chests, which may have Tokens or gear you can store. Regardless of the places you’re exploring, we recommend stocking up on Bounties before you even think of exiting the Tower and as soon as you get back to the planetary vendor. You can collect these Bounties with no additional effort; They help users build up extra points by just multitasking and switching up their use of weaponry and actions.

When you’re on the planet, we recommend trying to get access to a Patrol. You’ll know you’ve found one because Patrols appear on your HUD when you pull up your Ghost. We prefer aiming for the Patrols featuring a pyramid symbol. That typically means these Patrols are completed just by beating an enemy and picking up any items they may drop. It automatically gives you a way to collect rewards as you play.

If you’re new to the game, Destiny lore may seem to have a pretty extensive history. To help catch up on all of the stories and tips, new Guardians should consider reading over our handy Destiny story refresher for a bit of help.

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