Destiny 2 transmog: Armor Synthesis cost, cap and upcoming changes to transmog in season; 15

How to change the look of the Destiny 2 transmog armor in the Tying Everything Together quest, with an explanation of the cost of synthesizing armor, hats, and shading changes.

Destiny 2 transmog: Armor Synthesis cost, cap and upcoming changes to transmog in season 15

The Destiny 2 Transmog System is one of the most anticipated features to come to the game.

Transmog – short for “transmogrification” and also known by the community as “tmog” – is a term used in online games such as MMOs to change the appearance of an armor piece.

This idea was first introduced to Destiny 2 in 2019 with the arrival of the “Armor 2.0” remake with the Shadowkeep as Universal Cosmetics, allowing you to customize your look with only a few selected cosmetics.

Developer Bungie has fully implemented this feature along with the armor synthesis system within Season of Splicer, allowing you to fully customize your appearance. But in classic Destiny style, it’s not as easy as it sounds.

Destiny 2 on PS5 vs Xbox Series X | S – A true next-gen advantage

Destiny 2 Season 15 mods shake up the new Lost Stasis Season Energy Mods, an all-new type of Leg Armor Holster mod, and a few loot-focused mods for your Ghost. Also this season of Destiny 2, you’ll help Mara Sov take on Savathûn by playing the new activity Astral Alignment. The Witch Queen expansion will also arrive on February 22, and we’ll see our Rangers explore the swamps and fortresses of Savathûn’s throne world as she donates her Beehive Light. For now, we’re going to guide you through all the latest additions and mod changes to Destiny 2 Season of the Lost.

Destiny 2 Season of the Lost has introduced Holster mods

Along with the Season of the Lost in Destiny 2, Bungie introduced modifications to the holster for the leg armor. When inserted into a pair of boots, these mods will constantly reload a hidden weapon of a certain type over time, a bit like the slower but universal version of the autoload weapon perk. It seems that each type of weapon can fully reload in a fixed amount of time, so the number of rounds loaded per second will vary depending on the size of the magazine. Not only can these mods be stacked on top of each other for an even faster reload time, but they also work with Exotic weapons.

Like other weapon-related armor mods, holster mods are available for many different weapon types. They are: automatic rifles, pulse rifles, reconnaissance rifles, hand cannons, sidearms, submachine guns, shotguns, fusion rifles, sniper rifles, tracking rifles, machine guns, heavy ammunition grenade launchers and line fusion rifles. Rocket Launchers, Special Ammo Grenade Launchers, and Bows can only be loaded with one shot at a time, so do not receive holster modifications. Bunge also clearly noted that Eriana’s Oath for the Exotic Hand Cannon will not be compatible with the Hand Cannon holster modification.

Get the latest information on what Bungie plans to do with armor mods in the upcoming Beyond Light season.

Energy Restrictions Are Being Removed

This change is quite simple. Mods that previously required energy (Void, Arc, Solar) will no longer have these restrictions. The original problem was that without these restrictions, the modifications would be overwhelming when trying to sort and nest, but with the upcoming consolidation, that shouldn’t be a problem. I’d rather sort the MOD than waste Shards of Ascension to swap energy types on my already masterful, already working armor.

With the release of the latest Shadowkeep expansion for Destiny 2, many changes have been made to the game’s many mechanics. One of these changes was the preservation of weapon mods. In this article, we’ll show you how

What Kind of Weapon Mods Are Available?

There are several types of weapon mods, each with its own perk, along with different ways to get them. We list the available weapon mods here, they are all legendary rarities. Seasonal mods are not included as they change regularly and are replaced at the end of the season. Note that the tower’s Banshee-44 store is random and resets frequently. On the other hand, the Ada-1 store will get more expensive after each purchase, resetting every day. The mods are in alphabetical order:

  1. Backup Mag – Increases your clip size. Can be purchased from Banshee 44 for 10 Mod Components or obtained from Gunsmith Engrams. Cannot be used with combatbows, rocket launchers, and tracking rifles.
  2. Boss Spec – Increases damage dealt to vehicles and bosses. Sold by Banshee 44 for 10 Mod Components or looted from Gunsmith Engrams. Cannot be used in tracking rifles.
  3. Counterbalance Stock – Reduces the recoil after firing the weapon, minimizing deviation. Can be purchased for 10 Mod Components from Banshee 44 or obtained from Gunsmith Engrams. Cannot be used on swords and tracking rifles.
  4. Dragonfly Spec – Increases the damage and range of the Dragonfly. It will appear randomly in the Ada-1 store and can be initially purchased for 10 mod components and 1 black armory blueprint. Cannot be used in tracking rifles.
  5. Freehand Grip – Provides increased accuracy and standby time when firing from the hip. Can be purchased from Banshee-44 for 10 Mod Components or obtained from Gunsmith Engrams. Cannot be used with swords and tracking rifles.
  6. Icarus Grip – Improves the accuracy of your weapons while flying. Sold by Banshee-44 for 10 Mod Components, or can be obtained from Gunsmith Engrams. Cannot be used with swords and tracking rifles.
  7. Major Spec – Increases the damage dealt by your weapons to powerful enemies. Bought for 10 mod components from Banshee-44 or randomly obtained from Gunsmith engrams. Cannot be used in tracking rifles.
  8. Minor Spec – Increases damage dealt to common enemies. Can be purchased from Banshee-44 for 10 mod components, or can be randomly obtained from Gunsmith engrams. Cannot be used in tracking rifles.
  9. Quick Access Belt – Allows you to quickly change weapons after emptying the magazine. Sold randomly by Ada-1 for the initial cost of 10 Mod Components and 1 Black Armory Blueprint. Cannot be used in trace rifles.
  10. Radar Booster – Increases enemy detection range. Randomly sold by Ada-1, initially for 10 mod components and 1 black armory blueprint. Cannot be used in tracking rifles.
  11. Radar Tuner – Faster detection of radars when you stop aiming from the crosshair. Sold by Banshee-44 for 10 Mod Components, or can be obtained from Gunsmith Engrams. Cannot be used in Trace Rifles and Swords.
  12. Rampage Spec – Increases the amount of time a player can stay in Rampage. Randomly sold by Ada-1 for the initial 10 mod components and the Black Armory blueprint. Cannot be used in tracking rifles.
  13. Sprint Grip – This mod will increase your accuracy and standby time with a weapon after sprinting. Initially sold by Ada-1 for 10 mod components and 1 black armory blueprint. Cannot be used in tracking rifles.
  14. Surrounded Spec – Increases weapon damage when surrounded by three or more enemies. The damage boost persists for a while, even if the player is no longer surrounded. It can be purchased from Ada-1 at an initial cost of 10 mod components and the Black Armory blueprint. Cannot be used in tracking rifles.
  15. Taken Spec – Increases weapon damage against Captured Enemies. Dropped randomly on the ‘Last Wish’ Raid. Cannot be used in tracking rifles.
  16. Targeting Adjuster – It will make it easier for the player to target enemies. Sold by Banshee-44 for 10 Mod Components, or can be randomly obtained from Gunsmith Engrams. Cannot be used with swords and tracking rifles.

how to equip weapon mods

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