First you’ll need to get the Oculus Rift, which is available for $ 399 and comes with everything you need at the end of the headset and controller: the Rift headset itself, two sensors, two touch-sensitive motion controllers, and an Oculus Remote.

Oculus Go review: mobile VR, minus the phone

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For several years now, consumer virtual reality headsets mainly come in two versions: tethered, which connect to a computer or console, and mobile, which are powered by a smartphone. This is starting to change, and one of the main catalysts is the Oculus Go headset, which is being marketed in nearly twenty countries today. The Oculus Go is one of several large “standalone” VR headsets in a category that includes the upcoming Lenovo Mirage Solo prototype and the Oculus Santa Cruz prototype. This is not the brightest or most technologically advanced headset on the market. But it’s the best simple mobile virtual reality that has ever been, and it gives fledgling VR apps and spaces to run independently,without having to compete for space on phones.

Unlike the Oculus Santa Cruz, the Oculus Go doesn’t include full motion controllers or futuristic inside tracking technology that allows users to walk around rooms without external cameras. It allows you to turn your head, but not bend over or walk. You can move his little controller like a laser pointer, but not fully mimic a virtual hand. It has basically the same features as Samsung and Oculus Gear VR, but as a dedicated hardware piece, not a combination of a smartphone and a plastic case.

Our review of Oculus Go

Good Stuff

  • Works without a phone or computer
  • Low but solid hardware
  • Reasonable price

Bad Stuff

  • Limited traffic tracking
  • The app ecosystem is still uncertain
  • Massive and silly looking – just like any VR headset

The headset also has technical specifications similar to that of smartphones. Its screen is a 5.5-inch display with a resolution of 2560 x 1440 (1280 x 1440 per eye). It’s based on Qualcomm’s 2016 Snapdragon 821 processor, and the $ 199 base model includes 32GB of storage, while the 64GB version costs $ 249. These aren’t amazing components, or even live up to the latest Android smartphones, but Oculus promises to have optimized them especially well for VR applications. It also replaced the Gear VR magnifying glass-like lenses with higher-quality Fresnel lenses similar to those in the Oculus Rift.

Looking at the Oculus Go isn’t that much different than looking at the Gear VR. The image quality of the Gear VR depends on your phone, and my Galaxy S7 Edge displayed sharper and brighter colors than my Oculus Go screen. You can probably also measure some difference in the field of view or the lag. But over time, these differences become questionable. All the VR goggles are noticeably grainy and flashing, and the Oculus Go is no exception.

Oculus doesn’t try to troubleshoot the biggest VR hardware issues with Oculus Go. This includes the low resolution and limited field of view, but also the basic weight of the headset. The Oculus Go weighs 468 grams, almost exactly the same as the Oculus Rift and the newest HTC Vive. This is a significant drop from the Gear VR, which weighs over 500 grams with a smartphone. But like almost any VR headset, it eventually weighs down on your cheeks, leaving red marks that make you look like a caricature of extreme embarrassment. Speaking of embarrassment, people will think that you look silly wearing it. Yes, although everyone liked the movie Ready Player One.

So, if these issues are keeping you away from VR, Oculus Go probably won’t change your mind. Its app library is mostly identical to Gear VR, so you won’t be able to access many different experiences. Unlike Santa Cruz, which was designed to put a high-end desktop VR experience in a mobile package, the Oculus Go is more like a Gear VR sibling. But this is by far the best result in this family.

Oculus Go enhances the Gear VR in one great way: You don’t need a sophisticated Samsung phone to use it, so the headset is convenient for people with iPhones or other Android phones. It also fixes a lot of minor inconveniences that make the Gear VR unpleasant to use. The elastic headband has a comfortable split back design, and the Velcro straps slide through the plastic guides for easy adjustment. (If you have long hair, the split back works better for buns and ponytails as well.) The headset does not have a focus knob, but does come with a spacer for people who wear glasses, and the headset can be purchased with corrective lenses.

The headset strap guides conceal tiny speakers that direct the sound to your ears. They leak sound more clearly than headphones, but unless you’re in a very quiet place or playing very loud sounds, they’re a functional substitute. There’s also a headphone jack on the side as well as a Micro USB port – oddly enough, but not the newer USB-C port – for charging.

Cons: Dimmed by Oculus Link in Quest 2 at a lower price, no physical IPD regulation, at the end of its life cycle, still requires Facebook login.

Connecting to Wi-Fi

Your Oculus Quest 2 or Quest requires a Wi-Fi connection to access and use most features and content.

Hover over the clock on the left side of the universal menu. When the Quick Settings window appears, select it to open the Quick Settings panel.

Select the switch to turn on Wi-Fi, then select the Wi-Fi network you want to connect to and enter the password.

To check the security of your network, you can touch the name of the connected network to view additional information, including the protocol used (eg WPA / WPA2 PSK).

If you’re having trouble connecting your headset to Wi-Fi, check out our Wi-Fi troubleshooting tips.

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A media access control (MAC) address is a unique code assigned to a device to help identify it for networking purposes. You may need the MAC address of Quest 2 or Quest to connect to specific Wi-Fi networks or to pair the headset with other devices.

Hover over the clock on the left side of the universal menu. When the Quick Settings window appears, select it to open the Quick Settings panel.

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Adjusting Fit and Feel

Two terms that are often used when talking about headset customization and clarity are “IPD” and “lens spacing.”

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