User-created reticle The default reticle for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation
User-made sighting reticles
The default crosshair for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation of the crosshair.
Custom crosshairs will be created by changing the settings in the crosshair file and not in any image editor.
|Note! A custom crosshair does not guarantee accuracy or correct targeting if created by the author without following all the recommendations in this article.|
In update 1.73 “Vive la France” added the ability to create your own reticle designs for ground vehicles”.
In 2020, War Thunder received an update that introduced radar functionality to several combat vehicles. Radar is crucial for detecting, tracking enemies, and more. With so many different features, it’s no wonder some players have a hard time mastering them. However,
War Thunder: How to Use the Radar
The planes in War Thunder are equipped with target detection radars or target tracking radars. Most planes have both installed and cooperating with each other. Higher rank planes are usually equipped with advanced radar to give players an advantage over other models.
Target detecting radars will add a radar display and a compass to the heads-up display when turned on. This type of radar will only show friendly and enemy planes and their location. The compass also has an arrow showing the directions of the other plane.
Some advanced target detection radars on high-ranking aircraft have better features, including better area scanners and greater range.
Target tracking radars, on the other hand, are better than target detecting radars because they track down the enemy and tell you where they are. However, you need to manually lock on the target for a green square to appear above the enemy. While tracking radars can target each other, their range is usually shorter, and several factors can confuse the targeting system.
Some radars, such as the AN / APG-100, use the same radar antenna for both detection and tracking. However, you have to switch between both modes. If you are tracking and acquiring a target, the radar search function is disabled.
SPAA ground vehicles also have radars that are somewhat similar to airborne radars. These radars are also capable of detecting and tracking, depending on the vehicle.
Active radar systems are what most gamers often encounter in SPAA vehicles. Most of them have two separate radars, one for tracking and one for detection. Others have combined radars like the AN / APG-100 where you need to switch between the two modes wisely.
The other radars in SPAA vehicles are simply rangefinders. They don’t track enemy vehicles, but you’ll use them to calculate the distance between you and any target. They can be thought of as manual search radars.
For both airplanes and SPAA vehicles, the controls for activating the radar are “Alt + R”. The “Alt + F” key combination allows you to lock to the closest or selected target. To select a target to lock on, you must press “Alt + T.”
This post was made in collaboration with Gaijin Entertainment. The upcoming Knights of the Sea mode in War Thunder looks set to put naval warfare into its proper place in a triumvirate of battlefields most commonly referred to as land, sea and air. It is still very much in its infancy, open
Always be on the lookout for torpedoes
While it can take several minutes of continuous cannon and machine gun fire to shoot down even a small transport boat, one torpedo is enough to destroy any boat in the beta. Worse, on slower ships such as the Russian MBK Pr. 186 and the aforementioned AF D1, avoiding torpedo fire is practically impossible, because it takes too much time to slow down or turn too long. Luckily, you can spot torpedoes approaching you from a great distance, provided you’re looking for their iconic straight wake. This is especially true when you are on a high-speed boat such as the US Elco PT 314 as you will often be the target of speculative torpedo fire, which can be much more difficult to spot due to the limited visibility you have in such a small vessel.
Dungeon The Underworld (Japanese ち か つ う ろ Underground Path) is an area in Pokémon Diamond, Pearl, and Platinum that lies beneath the entire Sinnoh region. The player can travel
As in the normal world, using the D-pad allows the player to walk in any direction, and holding “B” allows the player to run. As a normal bag cannot be used on the subway, the bike is not available for further speed increases. Underground steps do not count towards hatching eggs or the Counter app, but the time spent does count towards the overall game time. The game cannot be stopped (by closing the DS cover or otherwise) in the subway. Additionally, since wireless functions consume more energy than normal operation, players should be careful not to drain the battery completely while in the subway.
There are six independent sections of the maze, each accessible from different locations in Sinnoh. In terms of sellers and mining treasures, these areas are equivalent. When participating in the Underground Multiplayer Action, players should ensure that they are all in the same cave set.
The vast majority of tunnels are 5 squares wide, with several passages one square wide between the parallel tunnels. The player can see approximately 12×15 squares on the screen at any time (not including the side effects of the top-down perspective). By touching any area of the lower touchscreen, the radar pulse points to interactive objects within a 4-5 square radius, marked with yellow sparks. It seems that if the specified ping returns too many objects, a maximum of 8-10 sparkles will appear.
If there is a spark detected by the ping on the tunnel floor, it is a trap or a ball. The difference is whether the ball or trap is hidden in the glare, the trap has a white spark and the ball has a golden one. If both are hidden in one place, there is a trap first, then a bullet. If the spark is in the wall, this is a bulged section that can be brought out.
One of the main attractions of the Underground is a mining mini-game. To extract, the player has to find the place where the wall “buzzes” by touching the screen and looking for sparks. Every day these spots will appear randomly on the subway, usually in clusters, and you can locate them by looking for the sparkles marked on the radar screen. They spawn more frequently near buried spheres, so one way players can gain access to multiple mining sites is to create a “sphere garden” by burying multiple spheres in the same area.
The game itself is similar to Battleship or Minesweeper. At the beginning, the cave wall is shown, represented by a grid full of squares. There are three wall depths: brown soil that can be pierced with a single hit, darker soil that requires two strokes, and large rocks that require three strokes each. The player hits the wall with a pickaxe, which splits small pieces of rock, and with a hammer, which breaks a larger surface of the rock. Each location will hide from one to four items, including bullets, fossils, revives, heart scales, shards, pre-generation IV evolution stones, plates, and several held items. Iron Chunks are also in the wall that cannot be excavated and prevent further mining after being discovered (that is, once discovered on a direct hit, no other tiles are revealed until the next hit). After hitting the iron, you can hear a little “pinging”. Each hit will bring the wall closer to collapsing; if the wall collapses before everything is excavated, the game is over and the player is rewarded with what he has dug before the wall collapses. The orbs extracted by the player are kept separate from other items (so-called in-game treasures); the player can carry up to 40 sets of balls and up to 40 treasures, to get more, the player has to make room in the dungeon bag, for example by burying the balls or sending the treasures in the bag out into the world.
Also, if someone else is mining nearby, the pickaxe will appear on the player’s screen wherever another player hits his screen. This helps to clean the wall without contributing to its collapse.
At first, you can only find Skull Fossils or Armor Fossils depending on the DP game version or the last digit of the Pt trainer ID number. However, once the National Pokédex is acquired, Helix fossils, domes, old amber, root fossils, and claw fossils will also appear in the game. Many items that were rarely found before the National Pokédex were obtained can now be found more easily, such as Evolution Stones. Moreover, in Pokémon Diamond and Pearl, Fire Stones, Thunderstones, Sun Stones, Heat Rocks, Ice Rocks, Helix Fossils and Claw Fossils games, they can be found more easily in Diamond, while Water Stones, Leaf Stones, Moon Stones, Damp Rocks, Smooth Rocks, Dome Fossils, and Root Fossils are easier to find in Pearl. Pokémon Platinum uses the trainer’s ID, much like the skull and armor fossils, to determine which set of treasures are more common during the game.
Burying the orbs is done using the Underground menu functions. However, it will not work when the player faces the wall: the balls can only be buried in the ground. The longer the balls remain buried, the larger they will grow. The player can bury up to 99 balls at a time; if you try to bury more, the oldest buried ball will disappear. In the presence of a player, each buried orb will glow brightly in the order in which it was buried. Buried Spheres are only available to the player who placed them there; others cannot see them, ping them, or interact in any way with them. Others, however, can take advantage of the increased mining sites generated. This can be beneficial to the player who has buried the balls and a friend (or friends) as there will be many opportunities to kick next to each other.
Items have unique shapes in the mining mini-game. Larger items take up a larger area and can therefore be found more easily, but take longer to excavate.