Who Where Why Game. Who what where game

The starting team picturist takes the top card of the corresponding deck (always use the Junior deck if the team has a younger player) and secretly looks at the word to be played.

Who Where Why Game

question game

Similar to the truth or the challenge, Who Where Why takes the pressure off of having to come up with challenges on the spur of the moment, with everyone looking at you and waiting for a fantastic idea.

Print and cut one set of “Who, Where, Why, When, How” cards for each player. Give each player a set of cards and ask them to write a question that starts with the word on each card, being careful not to show them to anyone. The questions can be as fun, shy, serious or crazy as you like.

Examples of questions:
What was your first date?
How many times have you “passed the wind” in public?
Why do menstruation worsen so much?
When are you acting childish?
Who are you madly in love with?
Where would you never want to get caught?

When everyone has finished writing the questions, collect the cards and shuffle them. Place them in the center of the play area and take turns choosing and answering questions.

Note: The questions are likely to be bolder and more fun as no one needs to know who wrote them.

Create your own cards or use our print

Who where Why Playing cards by printing on cardboard and cutting out or printing on plain paper, sticking to the board and then cutting out.

For those of you who think it’s too much work, we have a second printable version of Who Where Why, which you can print on plain paper, cut out, and then fold it in half. Either way, you are sure to have fun and laugh as you play the “Who, where, why.” Game with your friends.

If the team is in the Wild Square, Picturist may look at a card and choose any category to play (or any game clue if it is using the Junior deck).

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Party game for large groups | What?

The party game, What? ®, is the perfect party game for large groups. Simple rules make people quickly guess who said what as answers to questions are read aloud. It is also the perfect house warming gift for humorous people!

The three categories of questions are:

  • general questions
  • fun questions to fill in (use the name of the celebrity or the person playing)
  • sticky situational questions!

What is a party game for the amusement of both strangers and friends. Play What? ® with large groups of people at dinner, neighborhood party, office parties, or college game nights.

There is no need to be truthful. You don’t have to be tasteful !! So whether you know people or not, you can be as stupid or funny as you want .. honesty is not the best rule in this party game.

Package of cases 6 Width 9″
Origin Canada Growth 7″
UPC 6-25012-39399-7 Depth 2.75″
Item # 39399 Libra 1.32 lb

The game is played in which everyone writes an answer to a question about a category. The reader reads out all the answers aloud. The reader chooses ONE answer so that everyone can guess who wrote it. You earn points if you guess correctly. The author scores points if no one guesses correctly.

Alternatively, you can read all the responses aloud. Then guess who wrote what for any of the given answers. You can also add special rules whereby players cannot use certain words in their answers or have to respond to what their grandmother would say or such stupid things have to be written in the style of Arnold Schwarzenneger.

Get creative with this game and adapt it to the personality of the group you are playing with! Have fun, in this game you can stretch the truth!

Instructions – What.pdf

Who where Why Playing cards by printing on cardboard and cutting out or printing on plain paper, sticking to the board and then cutting out.

Game Play

The starting square is a yellow square (OBJECT in the adult deck; yellow stripe in the junior deck), so the first word to be played is from the yellow category. To start, do NOT roll the die.

The starting team picturist takes the top card of the corresponding deck (always use the Junior deck if the team has a younger player) and secretly looks at the word to be played.

If it is a Junior card, Picturist reads aloud the category at the top of the card (NOT the clue in the yellow stripe – it’s the secret word he will draw).

The timer is reversed and Picturist has one minute to sketch the directions for his team. Sketching and guessing continues until the word is identified or the time is up.

If the answer is correct, the team continues the game by rolling the dice, increasing the number of squares shown, and choosing a new Picturist. They then take a new card from the appropriate deck and sketch a word to match the colored square on which they landed. Picturist has to change every time the team sketch a new word.

As long as the team is in control of the die, they continue sketching and throwing.

If the word is not identified within the allotted time, the cube is passed to the left. The team receiving the dice begins its turn by taking a new card from the top of the deck, NOT by rolling the die. The timer is reversed and a new turn begins.

The word that matches the color of the square on which the team cube is located is the word to be played. The ONLY moment the dice is rolled to move the dice is when the word is identified within one minute or when the team first recognizes the word in any situation ALL PLAY (see section PLAY ALL).

The team must occupy the field as long as it does not identify the word. More than one moving player can be in the same space at the same time.

All Play

If the number rolled lands on the All Play Square, ALL teams will participate in guessing the clue AT THE SAME TIME. After drawing a card from the appropriate deck, the word card is shown to the Picturists on each team.

In the Adult deck, both Picturists draw a clue (category) that matches the color of the All Play box.

In the junior card deck, Picturists will announce the category aloud, and then draw a clue in STRIPE that matches the color of the All Play field. The counter is reversed and all Picturists sketch the same word simultaneously to their teams.

Note: If during an All Play game one of the picturists turns out to be an adult player and the other a junior, both teams will draw a clue from the junior card deck, even if the adult player’s team has landed a square on the whole game.

The team that guesses the clue correctly first wins the round and immediately rolls the dice and advances the indicated number of spaces. This team now continues its turn with a new word.

If neither team identifies the word within the time limit, the die is passed to the next team on the left. However, this team does NOT roll a die, but begins its turn by taking a new card and sketching a word that matches the color of the square it is currently on.

Remember: Each team that first identifies the word “everything in play” immediately receives a die and rolls, then advances the number of spaces shown and takes another card.

In the junior card deck, Picturists will announce the category aloud, and then draw a clue in STRIPE that matches the color of the All Play field. The counter is reversed and all Picturists sketch the same word simultaneously to their teams.

How does the game work?

There are many different versions of the rules so you can play with lovers, friends, at parties or for easier play as a beginner.

The complete game has three components – clue cards, story cards, and tokens.

Here’s what a bend might look like:

Each player draws story cards and keeps them.

The first Narrator then flips the hint card over.

A hint card is a mood or a direction – in which direction will my story go? (for example, Share something that no one knows).

Each player then places a story card face down on the table. These cards are the first line of your story (My Most Irrational Fear, for example.).

The narrator then picks up the cards from the table, shuffles them, and reads them aloud before deciding which one to use to tell his story.

The narrator then tells his story.

How many people can play, and how long does it take?

The full version of the game is designed for 2-6 players and usually takes around 45 minutes. However, there are many sets of rules that can increase the number of people playing and shorten or lengthen the playing time.

We only ship to the United States for now. We will ship overseas in the future, stay tuned!

When will my order ship?

Pre-orders for our third production series of the game will begin at the end of February.

Designed for partners, dating or friends, where should we start? it’s a lot of games at once. The rules are adapted to the many situations you may find yourself in and to different types of groups.

Where Basketball Originated

It was the winter of 1891-1892. Inside Springfield College (then known as the YMCA International Training School), located in Springfield, Massachusetts, was a group of anxious students. There had to be young men there; had to attend indoor activities to burn off the energy that had built up since the end of the football season. The middle school class offered them activities such as walking, gymnastics, and instrument work, but these were pale substitutes for the more exciting soccer and lacrosse games they played during the warmer seasons.

The instructor of this class was James Naismith, a 31-year-old PhD student. After graduating from Presbyterian College in Montreal with a theological degree, Naismith fell in love with athletics and traveled to Springfield to study physical education – a relatively new and unknown academic discipline at that time – under Luther Halsey Gulick, head of physical education at the College, and today known as the father of physical education and recreation in the United States.

As Naismith, a sophomore who had been appointed to the teaching faculty, stared at his class, his mind pierced the summer session in 1891 when Gulick introduced a new course in play psychology. In class discussions, Gulick emphasized the need for a new indoor game “that would be interesting, easy to learn and easy to play in winter and under artificial light.” Nobody in the class took Gulick’s challenge to come up with such a game. But now, with the end of the fall’s sports season and students worried about the strenuous and boring jobs in middle school, Naismith had a fresh incentive.

Two instructors have already tried and did not come up with activities that would interest young men. The lecturers met to discuss what was becoming a persistent problem with the class’s unbridled energy and the lack of interest in the work required.

Naismith later wrote during the meeting that he expressed his opinion that “the problem is not with men, but with the system we use.” He believed that the kind of work needed to motivate and inspire the young men he had dealt with “should be recreational, something that would appeal to their play instincts.”

Before closing the faculty meeting, Gulick put the problem on Naismith’s lap.

“Naismith,” he said. “I want you to take a class and see what you can do about it.”

So Naismith went to work. His job was to create a game that was easy to learn, but complex enough to be interesting. It had to be playable indoors or on any surface and by a large number of players simultaneously. It should provide plenty of exercise, but without the roughness of soccer, football, or rugby as it would risk bruising and breaking bones if played in confined spaces.

Much time and thought was devoted to this new creation. It has become an adaptation of many games of its time, including American rugby (passing), English rugby (jumping ball), lacrosse (use of the goal), soccer (ball shape and size) and something called duck to rock, plays, which Naismith played with his childhood friends at Bennie’s Corners, Ontario. A duck on a rock used a ball and a goal that could not be thrown. The goal could not be penetrated, requiring “a goal with a horizontal opening high enough for the ball to be thrown into it, not thrown.”

The Year Basketball was Invented

The news of the new game spread like wildfire. It was an instant success. A few weeks after the game was invented, students introduced it to their own YMCA. The rules were printed in the College journal, which was posted to the YMCA nationwide. Due to the College’s well-represented international student community, the game of basketball was introduced to many foreign nations in a relatively short time. High schools and colleges began introducing a new game, and by 1905 basketball was officially recognized as a permanent winter sport.

The rules have been changed, but the overall game of the “basket” has not changed drastically since Naismith’s original list of “Thirteen Rules” was pinned on the notice board at Springfield College.

Triangle Springfield College Magazine, where the first rules of the game were printed and made available worldwide.

If the word is not identified within the allotted time, the cube is passed to the left. The team receiving the dice begins its turn by taking a new card from the top of the deck, NOT by rolling the die. The timer is reversed and a new turn begins.

Who, When, Where, Why Game in Brown Color

free printable cards who, when, where for your wedding evening

These are free playing cards with a brown border. I recommend that you print them on card stock so that they can be easily distributed and shuffled. To save a print version, click on the shared image above, then right click and save the larger version for print. Arrange each card around the edges so you can give one card to each guest.

Printable Who, When, Where, Why Game for Bridal Shower

prinrable playing cards for wedding in pink

There are pink colored playing cards for this version of the truth and dare game. You can print these cards if the pink color is more suited to the theme of your wedding party. Two cute pink hearts give each of the playing cards a unique look.

The team that guesses the clue correctly first wins the round and immediately rolls the dice and advances the indicated number of spaces. This team now continues its turn with a new word.

How to Play the Newlywed Game

There are several ways to play the bridesmaid game. For example, you can ask a few questions and have them answer them on the fly. However, this approach can be difficult and slow as the couple will need time to think. With that in mind, here’s a rundown of how you can play the bridal shower game:

Step 1: Prep Ahead of Time

Send the couple your list of questions to answer about each other. Ask them to send their responses by email separately, without discussing them! You can keep the answers until the big event is revealed.

Step 2: Run Through Basics

When it comes to the game, you have to choose someone to host. Start by introducing the game and explaining how it works. First, read each question on the list and ask the couple to guess what their partner said. For example, if you are asked “Describe in one word what you first thought about them,” each of them should guess what their spouse said about them. Then the fun begins! You compare what the couple said about each other with their guesses.

Step 3: Keep the Score

Keeping a score is relatively simple. For each answer that each member of the pair gets correctly, he scores one point. You will have to save them on a regular basis. Whoever has the most points at the end of the questions knows their partner best and wins the game!

65 Newlywed Game Questions

Ready for a whirlwind? If you’re scratching your head wondering what questions to ask, we’ve got you covered. Here are 65 questions about the bridal game:

  • How did you first meet your spouse?
  • What were they wearing on your first date?
  • Where were you on your first date?
  • Describe in a word what you thought about them.
  • When did you know they were the “only ones’?
  • Who was the first to say “I love you?
  • When and where was your first kiss?
  • Who better kisses?
  • Who is the tidiest?
  • Who is the funniest?
  • Who is their celebrity crush?
  • Which of you is the better driver?
  • Who cooks the most?
  • Who is the best cook?
  • Who cleans the most?
  • What is your spouse’s favorite TV show?
  • What’s their favorite movie?
  • What would be your spouse’s ideal date?
  • What is their pet name for you?
  • What was the first movie you saw together?
  • What is their favorite band and / or artist?
  • Do you have a song and if so, what song?
  • Which famous couple do you like best?
  • What is their dumbest fear?
  • What is your spouse’s favorite unhealthy food?
  • What’s their favorite ice cream flavor?
  • What’s their favorite candy bar?
  • Name the best gift they ever gave you.
  • If your spouse were a Disney character, who would they be?
  • What is their zodiac sign?
  • How does your spouse like a cooked steak?
  • How many cousins ​​do they have?
  • How often do you go on dates together?
  • What was the name of your spouse’s first pet?
  • If you had won the lottery, what would be the first thing you would buy together?
  • Name your spouse’s favorite restaurant.
  • If your spouse had a superpower, what would it be?
  • What’s your best feature?
  • What is your spouse’s best quality?
  • What is your spouse’s dream job?
  • Who has the worst handwriting?
  • Which of you would win in Trivial Pursuit?
  • How does your partner like their eggs in the morning?
  • Who is more courageous?
  • Who is more honest?
  • Which of you finishes your meals first?
  • Who would win in the nutrition contest?
  • What color are your spouse’s eyes?
  • What was their first job?
  • Who is the better listener?
  • Who is more emotional?
  • What is your spouse’s favorite color?
  • What was your last date?
  • If your spouse needed a 3am lift, who would he call?
  • What high school did your spouse go to?
  • Who would play your spouse in the movie?
  • What is your spouse’s favorite book?
  • If your spouse were an animal, which would it be?
  • What is your spouse’s best personality trait?
  • How many children does your spouse want?
  • What is your spouse’s worst habit?
  • What is their hidden talent?
  • How does your partner take their tea or coffee?
  • What is your spouse’s ideal vacation?
  • If money were not an object, where would you live together?

It depends on the amount of time you want to spend on the game. We suggest 15-20 questions about fast play not completely defeating the event.

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